RPG Lords of Lordaeron - The RPG

Necrolytie

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Short History:
After two hundred years of the annihilation of Lordaeron, King Leoric rises from the dead with his Imperial Guard.
Now, Leoric plans to destroy all what exists in New Lordaeron and take his place on the throne again.
However, the new inhabitants of New Lordaeron try to reverse the fate that awaits them, along with their greatest champions, will fight against the evil powers of King Leoric and his Imperial Guard.

About the Map:
- 12 simultaneous players. [Edited]
- Over 700 equipment.
- Over 500 skills and powers, all listed on a Spell Book for each class with this respective level to unlock. [Edited]
- Over 300 different monsters, incluing Uncommon, Rare and Elite ones. [Edited]
- System of Attack Power and Spell Power. [ Removed ]
- Ressurection by another player by spells or items. [Edited]
- Apart equipment inventory system, with this can equipe 6 equips at once like Helm, Chest, Boots, Weapon, OffHand and Orb. Orb's add stats and a unit Orb ability. [Edited]
- Map of epic scenarios on a BIG land. [Edited]
- Maps extra dungeons, apart of the principal map, thats can you load your SaveCode on this and play a dungeon, with unic drops, mobs and bosses. [Edited]
- System Save / Load intelligent, thas will save ALL about your character. [Edited]
- RPG Dungeons and Dragons style difficulty, making this RPG to be UNIC! [Edited]
- Support Mounts as World of Warcraft, with this you can RIDE your won mount! Incluing land and flying ones. [Edited]
- Portal System as Diablo II.[ Idea removed]
- And much more!

About me:
6 years ago I met the World Editor, and I learned a long time as your gears GUI worked in a unique way ... alone ... and always had a dream that was to create my own "world" in this magnificent editor. So I called him "Lords of Lordaeron - The RPG"
A Some time I discovered this wonderful site called The Helper, and along with it, wonderful people who are always helping me and giving advice, and in return, I also help out the form to me is possible.

Already been done:
- Recall ( HearthStone ).
Code:
When the player finish the cast of HearthStone ( A 5
seconds channelings spell ) hin will be teleported
to his "home" ( Homes can be set a every city or
village ) with 60 seconds cooldown.
- Experience Scale.
Code:
Based até 100 and will be incressed by 200 every
level up. Every unit level as his won EXP, for
exemple, a level 1 unit gives 25 EXP, making at
level 1 you will need to kill 4 units level 1 to
reach a level 2.
- Save and Load System
Code:
A Complete Save/Load system, will save the players
information listed bellow:
- Hin Character ( Hero Type, exp: Hunter, Paladin )
- Hin Exp, the currenty experience of the hero.
- Hin Gold, the currenty player Gold.
- Hin Crystals(Lumber), the currenty player lumber
- Hin Home, the currenty player home.
- Hin Pet, if this has a Hunter.
- Hin Items, player item on iventory.
- Hin Equiped items, player items equiped.
- Attack Power and Spell power system. [ Removed ]
- Equipament System ( can be improved )
Code:
A Multiboard player items equiped, every player has
hin won "Multiboard Equips" listing the players
currenty equips.
A Equip can't be desequiped, but can be replaced
equiping a new item.
On the Multiboard Equips, will show, the equip
name, equip icon, how much Damage, Deffece, STR,
AGI and INT it give.
- Monsters Respaw System
Code:
All monsters are placed in it won position, every
time a "Neutral Hostile" unit die, after 180 seconds
( 3 minuts ) hin will respaw at the same point it
has on the begin of the game.

Needs to be done:
- Monsters Type
Code:
Needing: Creating and balance units, from the level 1
to level 32 ( 32 is the max "Common" units level )
 
Creating and balance Uncommon units at level 5 to
level 37 ( 37 is the max "Uncommon" units level )
 
Creating and balance Rare units at level 10 to
level 42 ( 42 is the max "Rare" units level )
 
Creating and balance Elite units at level 10 to
level 50 ( 50 is the max "Elite" units level )
 
Creating and balance Boss (Level 100 is the level
of all Bosses )
- Spells and Abilitys
Code:
All characters spell and abilitys will be placed
on a "Spell Book" with 4 types
1 - Basics Charaster Spells
2/3/4Will be the advanced spells, when the player
hero reach level 15, hin will be to choose one of
the 3 class upgrades, depenging about his Class
- Some Items
Code:
All items of type "Equip" will follow this model.
 
[|cffffcc00TYPE*|r]
[|cffffcc00SLOT**|r]
|cffffcc00Damage:|R X
|cffffcc00Deffence:|R X
|cffffcc00STR:|R X
|cffffcc00AGI:|R X
|cffffcc00INT:|R X
 
* Item type, Cloth, Leather, Mail, Staff, Sword,
Dagger or Orb.
** Item slot, Head, Chest, Boots, Weapon, OffHand
or Orb
X Any value between 2 and 100
 
The other items of type consumable, just need to
have theys indication, what it does, this effect
time, price, charges, stock max and stock replenish
- Ressurection System
Code:
When a player hero die, instant will be created
a Graveyard at his position, and a Spirit at his
home, the spriti need to walk to the graveyard place
and when it as less than of 300 jards with that
will need to cast the "Reincarnation" and the hero
will be ressussited with 50% life and mana.
 
Or another player can cast a "Ress Spell" or use
a item with this powers at his ally graves, and
the player targed will be ress according the
effect of the spell or item ress casted.
- Map, Dungeons and scenario
Code:
Basically create the map terrain, it environments,
effects, caves, Mini-Dungeons, cliffs and stuff.
- Mounts Supportes
Code:
A system, don't need to have more than a singler
unit model, the Mount can be a transporting unit
with more mov speed or flying capacity.
 
It will be summoned and will have 1 Hit Point,
making it to "die" and drop the hero inside it
on the ground, simulating the hedo has fallen
from his mount.
- Portal System [ Idea Removed ]
- Item Drop System
Code:
Basically when the player kill a "Neutral Hostile"
unit, to random create items respecting it level
a unit can drop at least a item 1 or 2 levels
high than it self.
And special drops from Uncommon, Rare and
Elite ones.
- Ressurection by Ally System [ Explained on tab "Ressurection System" ]
- ( Nom-Really Nescessarie ) Spirit Healler ( World of Warcraft ) model to graveyard
Code:
Its just to make the Cemitery more like has in
World if Warcraft, just self pride (lol)

Faq:
Q - With what can i help?
R - With anything you can make - Items, Spells, Monsters

Q - The trigger needs to be in JASS or GUI?
R - Both, whenever you can explain me how it works.

Q - I'll get credits on map when it done?
R - If you help, and you wanna credits, ofcource, you will recive them!


I'm soo sorry about my inglish, i learned it by my self! If you find some spelling misstake, please tell me, and please, don't blame me if you find it. Thank You for the colaboration!

Below is shown what do was completed after the post, and of course, the recognition of those who did.

Portal System Ideia Removed.

Code:
"Too Hard" to be done, and complety disnesseceriy,
once the map has the "HearthStone".
Ressurection System COMPLETE - Necrolytie
Code:
Maked by me \o/ ( Necrolytie ) TOTALLY working
and without any bugs, even if running on multiplayer.
 

Varine

And as the moon rises, we shall prepare for war
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You may want to make lists or examples of some of the various systems. Maybe write out some of the spells or heroes, or how the experience system works, to generate more interest.
 
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