Loss of control of units

emootootoo

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51
anyone heard of loss of control of all units at random while playing a map?

it's not very common but happens every time i test the map online atleast once

it happens to all players at the same time

you can't give any orders to units, but if you do, when the control loss ends (after 10-30 seconds on average?) the unit will use the orders you queued up on it

if a creep runs in range of the unit while the control loss is in effect, the unit will attack the creep normally but you still can't control it

never seen this happen before in my life

there's nothing i can really guess that could be causing this to happen as there's nothing specific that triggers this to happen (no triggers running in the background)

just doodads and units on the map
 

Weep

Godspeed to the sound of the pounding
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400
Couldn't this just be network lag?
 

emootootoo

Top Banana
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51
probably 100-200 but 95% of them are standing still at one time

just like an rpg that has a bunch of creeps standing around doing nothing but never has this issue
 

emootootoo

Top Banana
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51
i have an rpg with 500+ creeps on the map at a time and this issue doesn't exist, same with every other rpg like that

you may be correct if you mean it happens when they are owned by a player slot player instead of neuts

i'll test it


edit: the problem was solved, had a trigger i forgot about trying to respawn ten thousand doodads that didn't exist
 
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