LoZ TD Help...

M

Master_Saji

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Alright, trying to get this done today...

How would I set up the creep spawn system where if some players are not playing that creeps don't spawn for them?
 
Create a empty variable of type player group
Add all players of type user that are currently playing at map initialization
Then check for the player to be in that group in the events
Or do a Pick every player in player group using the variable
 
Alright, here it is...the triggers before I go and test this...

Map Initialization
Code:
Actions
    -------- Setting Player Forces Vars --------
    Player Group - Add Player 1 (Red) to Players_Top
    Player Group - Add Player 2 (Blue) to Players_Top
    Player Group - Add Player 3 (Teal) to Players_Top
    Player Group - Add Player 7 (Green) to Players_Left
    Player Group - Add Player 8 (Pink) to Players_Left
    Player Group - Add Player 12 (Brown) to Players_Left
    Player Group - Add Player 4 (Purple) to Players_Right
    Player Group - Add Player 6 (Orange) to Players_Right
    Player Group - Add Player 6 (Orange) to Players_Right

And Spawn Creeps
Code:
Actions
    -------- Spawn Creeps Top --------
    Player Group - Pick every player in Players_Top and do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    ((Picked player) slot status) Equal to Is playing
                Then - Actions
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 000 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 000 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 000 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 000 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 000 <gen>) facing Default building facing (270.0) degrees
                Else - Actions
                    Do nothing
    -------- Spawn Left Creeps --------
    Player Group - Pick every player in Players_Left and do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    ((Picked player) slot status) Equal to Is playing
                Then - Actions
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 002 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 002 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 002 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 002 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 002 <gen>) facing Default building facing (270.0) degrees
                Else - Actions
                    Do nothing
    -------- Spaen Creeps Right --------
    Player Group - Pick every player in Players_Right and do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    ((Picked player) slot status) Equal to Is playing
                Then - Actions
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 001 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 001 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 001 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 001 <gen>) facing Default building facing (270.0) degrees
                    Wait 0.50 seconds
                    Unit - Create 5 EnemyType for Player 9 (Gray) at (Center of Rect 001 <gen>) facing Default building facing (270.0) degrees
                Else - Actions
                    Do nothing


So, would this work?
 
It might be working, but it wouldn't help, because you add the players anyway, you do not check if they are actually playing.
 
Okay, sorry, but it doesn't work...oh well... :banghead:
 
Try making a group, then make a text message telling players they have to type "-join game" to play. Then make a trigger that wehn someone types "-join game" it adds them to the group. And make it only spawn creeps to players in the group.
 
lol here lemme help out, i think this is what your going for..

Code:
KillBrown
    Events
        Time - Elapsed game time is 2.00 seconds
    Conditions
        ((<player group variable> slot status) Equal to Is playing)
  <or if its single>
        ((Player 1 (Red) controller) Equal to User) and ((Player 1 (Red) slot status) Equal to Is playing)
    Actions
        Unit - Kill Peasant 0006 <gen>

then just have your next level thing like this:
Code:
Next Level
    Events
        Player - Player 12 (Brown)'s Food used becomes Less than or equal to 0.00
    Conditions
        Defeat Equal to False
    Actions
        -------- Gold Change --------
        Set Gold_Amount = (Gold_Amount + 2)
        -------- Lives Comment --------
        Game - Display to (All players) the text: ((String(Lives)) +  lives left!)
        -------- Level Setup --------
        Set Level_Number = (Level_Number + 1)
        -------- Timer --------
        If (Level_Number Equal to 1) then do (Countdown Timer - Start Next_Level as a One-shot timer that will expire in 60.00 seconds) else do (Countdown Timer - Start Next_Level as a One-shot timer that will expire in 30.00 seconds)
        Countdown Timer - Create a timer window for (Last started timer) with title ((Level  + (String(Level_Number))) +  in...)
        Countdown Timer - Hide (Last created timer window)
        Countdown Timer - Show (Last created timer window) for Player 1 (Red)
        -------- Set Next Level --------
        If (Level_Number Equal to 1) then do (Wait 29.50 seconds) else do (Do nothing)
        Game - Display to (All players) the text: |c0000cdf9Next leve...
        Trigger - Run Set Levels <gen> (checking conditions)
        Trigger - Run Gold <gen> (checking conditions)

Set Levels
    Events
    Conditions
        Defeat Equal to False
    Actions
        -------- Level 1 --------
        If (Level_Number Equal to 1) then do (Set Monster_Type = Dark Forest Runner) else do (Do nothing)
        If (Level_Number Equal to 1) then do (Set Monster_Amount = 8) else do (Do nothing)(one for each level)

Gold
    Events
    Conditions
        Level_Number Greater than or equal to 2
        Defeat Equal to False
    Actions
        -------- Player Gold --------
        Player - Add Gold_Amount to Player 1 (Red) Current gold
        Game - Display to Player Group - Player 1 (Red) the text: ((|c0000cdf9You recieved |r + (String(Gold_Amount))) + (|c0000cdf9 extra gold for completing level |r + (String((Level_Number - 1)))))

oops sorry about all the extra triggers i just forgot exactly what you wanted :eek:
 
hehe, i love making tower defenses and stuff. but im never going to release them, because there all one-player just for me because i cant host.
 
Awww...too bad lol I would enjoy playing some other non-gay rip off TDs
 
lol, the other wierd thing is... most of them dont even have more then 1 race. i just customize them all to how i like them and they all upgrade 3 times
 
I call it that becasue I found, and sadly played some gayed Legend of Zelda TD that looked like a DBZ td and someother TD i've played before...just with different names...which pisses me off...so I'm making my own
 
oh lol thats a perfect reason, have you ever noticed that all mauls have exact same creeps and difficutly? EVERY single one is wintermaul with different terrain, and towers, and sometimes added spawns. But most of the people cant even figure out how to make a spawn!!!
 
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