I have computer controlled players that build buildings which spawn units, a bit like castle fight.
Although I need a trigger which will make the AI cancel the current order of spawning the units, and allow it to upgrade, say ever 20 seconds.
Current trigger:
Add Que
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Spider Graveyard) and do (Unit - Order (Picked unit) to train/upgrade to a Necromancer)
Although I need a trigger which will make the AI cancel the current order of spawning the units, and allow it to upgrade, say ever 20 seconds.
Current trigger:
Add Que
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Spider Graveyard) and do (Unit - Order (Picked unit) to train/upgrade to a Necromancer)