Make AI upgrade buildings, whilst following current orders?

soider8

New Member
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I have computer controlled players that build buildings which spawn units, a bit like castle fight.
Although I need a trigger which will make the AI cancel the current order of spawning the units, and allow it to upgrade, say ever 20 seconds.

Current trigger:
Add Que
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Spider Graveyard) and do (Unit - Order (Picked unit) to train/upgrade to a Necromancer)
 

HydraRancher

Truth begins in lies
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197
As far as I'm aware, there is no generic "upgrade". You have to have an individual upgrade into Guard Tower or something. So you might have to create a Unit Group for each building type.
 

soider8

New Member
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As far as I'm aware, there is no generic "upgrade". You have to have an individual upgrade into Guard Tower or something. So you might have to create a Unit Group for each building type.

How would I make the unit cancel a training unit in progress order?
 
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