Make dummy unit cast custom ability?

  • Thread starter Thread starter Ruination
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Ruination

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Okay I searched for similar posts and I found an explanation of how to do this but I didn't understand it. It said that any custom ability is based on an ability which is in the list for dummy units to cast, therefore, all custom abilities are in the list also. Okay...how can that be...? How can I find my custom ability on that list?

Thanks!
 
For example if you based it off blizzard make the unit cast blizzard and it will cast the custom ability.
 
I don't think that will work, i think if you make the ablility then press Alt+D there will be like a xxxx-xxxx code and goto make unit cast ablility and use the xxxx-xxxx bolded letters and #s and put it in, no sure this will work though.
 
> I don't think that will work

It will.
Whatever base ability you used, that's the one you want to cast.
Regardless of what you called it.

So, anything based on, for example, Chain Lightning, will be "Orc - Far Seer - Chain Lightning".



That's also the reason why you can't have two abilities based off the same one on one same Hero...
 
For the real explanation, look at the Text - Order String section of the ability editor. If that is the same as an existing ability, ordering it to use that existing ability will work fine. But if you changed your custom Storm Bolt-based ability to, say, "fingerofdeath", you'll need to order your unit to use "Special - Archimonde - Finger Of Death".
 
> Text - Order String
> if you changed your custom Storm Bolt-based ability to, say, "fingerofdeath"

If that would work, there would be no problem with having two abilities based off the same base ability...
 
AceHart said:
If that would work, there would be no problem with having two abilities based off the same base ability...
It works for this case.

I heard a whisper that if you did that, a unit could have multiple abilities based on the the same one, and it makes sense... but I doubt that's true.
 
Is the string the raw data name? Like A000:AEbl? I'm sorry if thats a noob question but thats what I am.
 
Ruination said:
Is the string the raw data name? Like A000:AEbl? I'm sorry if thats a noob question but thats what I am.

The string to use is found under Test - Order String - Use/Turn On. But you dont need to use that. But you dont need to know that.

Use the options that is in the action
Unit - Issue Ordet ******

So if you (for example) based an ability of Impale (the crypt lord ability). That is a point targatable ability so we use Unit - Issue Ordet Targeting A Point

Code:
Unit - Order <Some Unit> to Undead Crypt Lord - Impale <Some Point>

If you based of another point target ability you just change the Undead Crypt Lord - Impale to the right vaule.


<Text - Order String.
<Changing it won't work though
true, it only makes a difference on spell book and channel. Maybe something more that I dont know of.

<Interestingly enough, some abilities don't seem to have an order string
All passiv abilities? Or is there activly used that doesnt have a order string?
 
All active/useable abilities have an orderstring (i think), but for some abilities the orderstring doesn't show up.
 
But this doesnt effect the original ability in any way? This only concerns ordering dummy units to do stuff. As in...the computer won't cast my custom ability, it will still cast the original ability? I assume, or that would be retarded.
 
Ruination said:
But this doesnt effect the original ability in any way? This only concerns ordering dummy units to do stuff. As in...the computer won't cast my custom ability, it will still cast the original ability? I assume, or that would be retarded.

I've always wondered this too, I'd like to see the answer :shades:
 
The unit will only have the one ability, the custom "Blizzard", or whatever. Naturally it can't cast regular Blizzard if it doesn't have it :P In the event that you were to have regular Blizzard and a customized blizzard, yes, you would have trouble, but otherwise, it's just detecting the ORDER STRING and casting THAT.

So yeah, it shouldn't mess anything up. :cool: I know stuff.
 
Okay if I understand what you're saying, then in my map which is a regular melee map, gnoll wood, the computer's warden will not cast blink anymore, but will cast blink that causes her to have 100% evasion for 3 seconds and 100% crit chance which is my blink-based custom ability. That is bad lol.
 
That depends, I'd have to actually see the map and all the triggers/abilities, but I have enough on my hands to have to decline doing that for you.

Best way to find something out:
Try it.

If it works, lucky you!
If it doesn't blow up, but doesn't work, well, it could be worse.
If it does blow up, well, you're screwed.
 
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