Make unit rotate around nother?

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I was trying to make one unit rotate around another in a circle. Is thier any other easier/smoother way to do this then what I did. I used variables wether it was going right or up then i would change the postion of the unit by 10 in the x and y depending on the direction it was going to make it go in a circle around the unit. But the only problem with this is that you have to move unit instantly and it look like ur lagging or something cause its teleporting.
 
Not sure exactly how smooth you can get it (Without JASS), but maybe something like:

Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by 300.00 towards 0.00 degrees), facing (Position of (Triggering unit))
Wait 0.10 game-time seconds
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by 300.00 towards 10 degrees), facing (Position of (Triggering unit))
Wait 0.10 game-time seconds
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by 300.00 towards 20 degrees), facing (Position of (Triggering unit))

etc... Note: I tried doing something similar with 'For each integer' using a wait, but it turned .02 seconds into what seems like .75 seconds... Not sure why
 
works alot better then my method of doing it. and lot less work. just 1 loop.
 
Rad said:
etc... Note: I tried doing something similar with 'For each integer' using a wait, but it turned .02 seconds into what seems like .75 seconds... Not sure why
Waits are not accurate below 0.5 seconds or so. Just a built-in limitation for them.
 
> Waits are not accurate below 0.5 seconds or so.

I like to think it's 0.1... but, well...

FWIW, one could always use some "slow" function, like a lookup in the game cache or so.
 
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