make unit unuseable by player

johnnymra

New Member
You could just use the trigger 'Unit - Pause Unit'.

Or you could save the unit as a variable and make it controlled by neutral passive, then controlled by the player again when you wish.

You should explain the purpose of this "uncontrollability"...
 

NBalfa

New Member
ok
I mean owned by the player moveable but the player can not select where that unit moves
 

NBalfa

New Member
well but in this case an ally may attack him as if he is an enemy and he will change colour
 

Dirac

22710180
There's a boolean check at the "change owner" action that allows you to or not change the unit's colour when the ownership changes
 

Dirac

22710180
Create a trigger that prevents units from attacking it, as in

Event - Unit is Ordered targeting an unit
Condition - Order equal to "attack" and Unit belongs to Neutral passive
Actions - Order unit to Stop
 

NBalfa

New Member
Edit actually if you do it this way yet spells will be casted to the target and you will be unable to follow this unit as attacking will be prevented
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Could you define what you need to be "impossible to be controlled"? Can it cast spells, move, attack etc.?
 

NBalfa

New Member
the unit cant be controlled by the owner
the unit can move if told by a trigger but this is the only way
so please tell me how can I make this unit unabled to be controlled by every player but still owned by the player
 

Dirac

22710180
whats wrong with Pause the unit then?

Maybe if you add Orc Burrow (disables attacks), silence the unit and entangle it to the floor you'll get what you want
 

NBalfa

New Member
forgot I also want the unit to be able to attack
pause the unit does not make the unit able to move or attack
imagine that you want a unit group to move towards a place and the same time to make this unit group unable to be used by this player but attackable by an other one
so what I need is a unit with no locust!!!!! not paused not hidden and not invulnerable
and remember I want it to be able to move!!!!! and not attack the allies it is supposed to have for example if you have these units and they are ordered to move-attack to a point they wont attack your units if you sellect them you cant make them move in a different place and you cant attack them.
 

LittlePerv

New Member
Maybe u are looking 4 this...
Event
(unit - specific unit event)

Unit -<name of the unit> Is selected

Condition

none

Actions
(Selection - remove unit from selection for player)

Selection - Remove <unit's name> from selection for Player 1 (Red)


That makes unit Unselectable for a player so its pretty much unusable, unless you have super natural speed and are able to select and within a milisecond order unit to attack :D
 
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