sunshinex3
You can change this now in User CP.
- Reaction score
- 7
//example below, to get the "truename" of the ability simply make a trigger with actions involving those abilities that you need the names of copy and go to edit at the top and covert to custom text. Looking through the data you can find the true names.(in my case the true name of the ability Damage Bonus (all units) was AoZ3)
// Custom script is an actual action. after selecting that action you will get a text box, type; call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z2'), GetkillingUnitBJ() refers to killing unit. if that is what you need then that is what you should use if not, make the trigger you need, leave out custom scripts and then copy paste, and convert to custom text then you will see what you need, exp: GetLastReplacedUnit.
Code:
unit bonuses
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Damage Bonus (all units) for (Killing unit)) Less than 1
Then - Actions
Unit - Add Damage Bonus (all units) to (Killing unit)
Custom script: call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z2')
Unit - Add Armor Bonus (All Units) to (Killing unit)
Custom script: call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z3')
Unit - Add Attack Speed Bonus (All Units) to (Killing unit)
Custom script: call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z5')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Damage Bonus (all units) for (Killing unit)) Less than 100
Then - Actions
Unit - Increase level of Damage Bonus (all units) for (Killing unit)
Unit - Increase level of Armor Bonus (All Units) for (Killing unit)
Unit - Increase level of Attack Speed Bonus (All Units) for (Killing unit)
Else - Actions
Do nothing
// Custom script is an actual action. after selecting that action you will get a text box, type; call UnitMakeAbilityPermanent(GetKillingUnitBJ() , true, 'A0Z2'), GetkillingUnitBJ() refers to killing unit. if that is what you need then that is what you should use if not, make the trigger you need, leave out custom scripts and then copy paste, and convert to custom text then you will see what you need, exp: GetLastReplacedUnit.