Accname
2D-Graphics enthusiast
- Reaction score
- 1,462
Hi guys, i am having some trouble right now trying to make the 2D tilemap in my current project look like its a 3D map.
So what i am doing right now is placing a shadow on top of the terrain texture to make it look like slopes and different levels of height.
Here is an example:
If we assume a lightsource coming from the south you can see that i am trying to make the illusion of a hill by adding shadow to the northern, western and eastern slopes of the hill and lighting the southern side up.
Problem is: i dont know if this will really look that good in the actual finished game and if there is a better way to do this.
Keep in mind, there will be many different kinds of terrain in the end, grass, dirt, desert, snow, swamp, etc.
And the map would be quite big and possibly filled with high hills/mountains and deep chasms and canyons.
Do you think this would look good?
How could i improve it?
Thank you guys.
So what i am doing right now is placing a shadow on top of the terrain texture to make it look like slopes and different levels of height.
Here is an example:
If we assume a lightsource coming from the south you can see that i am trying to make the illusion of a hill by adding shadow to the northern, western and eastern slopes of the hill and lighting the southern side up.
Problem is: i dont know if this will really look that good in the actual finished game and if there is a better way to do this.
Keep in mind, there will be many different kinds of terrain in the end, grass, dirt, desert, snow, swamp, etc.
And the map would be quite big and possibly filled with high hills/mountains and deep chasms and canyons.
Do you think this would look good?
How could i improve it?
Thank you guys.