Making a new map...again

  • Thread starter Thread starter ThE-eNiGmA
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ThE-eNiGmA

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After some time off I'm back to mapping. I seem to have a lot of quarter finished maps lying around...so I picked up an old idea and I'm currently working on that. It is sort of a melee battleships, with some interesting twists. I'm thinkiing of posting the terrain soon for some hopefully "constructive" criticism...I hate terraining, but if I wan't to be able to test anything, I need to have a map.

"Short" list of ideas I am putting in:
1. Theres 8 "Normal" players, and each player is sandwiched between two enemy players. These players will be divided into two teams of four.
2. There's one optional "Pirate" player who exists for the sole purpose of running the ship boats, and harassing the other players. Should be some fun there.
3.Trading consists of getting a trading boat to another allied harbor intact. The farther the destination harbor is from the origin, the more gold you get.
4. There are 4 strategic islands on the map. There is a gold mine on each, and control of the mine nets the controlling team a certain amount of gold per interval (yet to be determined).
5. There is a computer controlled race (if people really beg me to, I might be able to make this optionally human controlled as well). The naga prey upon ships and cause an even bigger nuisance...especially if they decide to storm a base.
6. Each Island has it's own unique commander, though I might put in a random mode to lighten things up.
7. Commander's and their ships are where things get interesting. Many of the commanders are based off the CO's from Advance Wars. Sami, Eagle, Andy, and Drake are definitely in there. For example, Sami will have the ability to teleport nearby infrantry units around her to an allied base...a good way to stall an invastion, as Sami's troops are the best.
8. This is about fleet control. All weapons that can be purchased for your ships are relatively weak. They will be things like 3 levels of cannons, arrows, bombard cannon (a cannon capable of manually aiming for AOE) and AA rockets. Very limited weaponry. Also, you can't control a huge fleet either, partly from the mind boggling expense, and second because it is better to outfit your ships with items than to simply buy in bulk.
9. There will be other modes of warfare. As hinted by Sami and Eagle, theres also infrantry and aerial warfare. There will be units like engineers, carriers, fighters, and the like.

So, after reading all that, feel free to tell me what you think.
 
Sounds Great...

Theres 8 "Normal" players, and each player is sandwiched between two enemy players. These players will be divided into two teams of four.

This may just be a typo BUT if each PLAYER has 2 computer players that makes 8+(8x2) players, which i think is more than the editor allows. Did you mean there are 2 computer players around each team???

Other than that it sounds great! i like the concept.

Btw! i suggest you imploy the pirate idea, sounds great! except i see the problem that u may get multiple people saying 'NO, I WANNA BE THE PIRATE'. If youve got the time the pirate idea would own, but i suggest (if you can be bothered) you make a random player the pirate. I would also make it there is no pirate when there are less than, per say, 3 players on each team. I think a pirate on small games would just be a pain up the...you know.

One point of (sort of) constructive critism, but more so an idea, is for you to let players control multiple ships, rather than just a few. If a player controls few ships, there is less skill in the map. I just personally like maps where skill factors are more evident. However, you may have the whole skill factor buisness all laid out. Thats cool too.

Overall sounds fantastic, but be very careful not to fall into the terrain trap, a map with crappy terrain really ruins the ingame experience. That said, dont go to the other extreme. As a respectible map maker, you should try to make your terrain look great.

OK! IM REALLY, ACTUALLY GOING TO SHUTUP NOW!!!

overall idea achieves a: 9/10
providing you can pull it off properly.
 
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