Making a trigger-scripted AI

  • Thread starter Thread starter Crusard
  • Start date Start date
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Crusard

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I've managed to do some progress on that, but how can I make it so the computer will train a specific unit? (Say, a worker in the town hall for example)
 
heres the action: Unit - Order (Town Hall) to train/upgrade to a Footman
 
Actually, after digging up a little bit in the Actions, I figured out that if you want to force a building to train an unit, you can use:

Unit Group - Order (Units in (Playable map area)) to train a Zerg Overlord
 
it has to be a periodic event for a unit.
if u dont have the building and have to build it first u should make this.

periodic event in a time...

condition unit type of (barracks) is in playable map.

action triggering unit train/upgrade footmen.

it isnt as good as that of others but i know it from my mind...
:)
 
Originally posted by Tyarel
it has to be a periodic event for a unit.
if u dont have the building and have to build it first u should make this.

periodic event in a time...

condition unit type of (barracks) is in playable map.

action triggering unit train/upgrade footmen.

it isnt as good as that of others but i know it from my mind... :)

That's wrong. You can't use triggering unit if the event doesnt have a triggering unit.
Here, instead of triggering unit you will use Unit - Order Barracks to train footman.
 
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