Making an Open Rpg!

  • Thread starter Thread starter Lich
  • Start date Start date
L

Lich

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I want to make a Open Rpg Map and i have got lots of Ideas but the most i can t make because i don t know how to make it :confused: :mad: ! And i'm seeking of helpers they could help me on my map or : I help others with maps , cause i can make good Doodads and Terrains
 
The Hero can carry 1 Weapon and 1 Shield OR 2 Weapons How to make it? I want to make Sets too (If you have all items of teh Set you get a atrribute Bunos , How to make it?) The Hero can carry 1Overcut , 1 Armor ,1 Boots and 1 Helmet! How to make it?
 
Sry , 1 Overcut OR 1 Armor
And the Hero can Carry gloves
I want to make teh Sets like that :
If You have all Items from 1 Sets You get an Item like :"Complete §§§§ (§§§§ = Name of Set) Set"
 
You should use a "drop item from hero" action.
Err, I think that's too unclear?

Code:
Events:
    [unit - generic unit event]
    A unit (acquires an item)
Conditions:
    [boolean condition]
    (Triggering unit) is (a hero)
    [integer comparison]
    number of (items in inventory of type (shield x) is equal to 1
 and number of (items in inventory of type (sword x) is equal to 1
 or number of (items in inventory of type (shield y) is equal to 1 
 and number of (items in inventory of type (sword y) is equal to 1
 or number of (items in inventory of type (shield x) is equal to 1 
 and number of (items in inventory of type (sword x) is equal to 1
 or etc etc
    Actions:
    [item - drop item from hero]
    Make hero drop (item being manipulated)

You might have noticed that that integer comparison would be extremely complicated… Heh.
Well, you can also use item-class comparisons, but that method wouldn't be very sufficient, considering all items have a certain item-class.

You seem rather new to this, (considering you try something so complicated, without knowing how complicated it is) so I won't try that.

Who cares that you have 3 shields or 1 shield and two swords anyway? If you're handsome enough, that's no problem. Heh. ;)
 
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