Making Invisible

Kitt

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I was looking through, and i can't find a way to make a unit invisible to your opponent. I want something that will allow you to remain invisible even if your attacking, moving, etc... Are there any triggers to change visiblity?

Thanks in advance!

Meow.
 
I dont think its possible in the way u want it every unit must be visible while attacking
 
how about a trigger that runs when it attackes and re-invisibles it so it wont become visible for more than a billionth second
 
can't you take the ability that the shade has and put it on that guy
 
You can to make it so u attack without ever going visible, change the Art - Blend Time to 0.00 then give it permanent invisibility tadaa a dark templar... Give it to a burrowed crypt fiend and change attack art to impale walla lurker ;)
 
The Ghost ability works. What does it actually do though? I don't play as undead much... It appears to make the character permanently invisible, no casting, no time limit, no undo when attacking.

I'm nto sure what your talking about with the blend time. i set it to zero, but nothing amazing happens...
 
Blend time is the time it takes to go invisible, so when you use permanent invisibility and attack your guy reveals, then goes back invisible in the blend time. So if its 0 he is revealed for 0 seconds, as for shades in game they dont have an attack so i would just think its the same spell as permanent invisibility... they are used as scouts and do nothing other than follow armies around which can be really freakin fun ;)
 
Oh, that makes sense. Do shades count as still having units? I mean, if not couldn't you build a few and stall a game you were losing by hiding them off somwhere?

Also, is permanent invisiblity a skill?

I'm going ahead and using ghost, it's better for my purpose this time around. What i want is a skill that, when you use it, any allies around you turn invisible for a certain amount of time.
 
Kitt said:
Oh, that makes sense. Do shades count as still having units? I mean, if not couldn't you build a few and stall a game you were losing by hiding them off somwhere?

No, because they're not buildings.
 
Yeah permanent invisiblity is right under permanent immolation (neutral hostile 2) which im sure is the same as Ghost but since blizzard classified it as neutral hostile they had to make an undead classifacation so they named it ghost.

And yeah u cant hide ghosts because even if u did the defeat condition is buildings only, so even if u had 50 units left and 5 peasants and u were 1 second from building a new town hall u would lose :( which isnt bad at all :D
 
lol, oh alright. Shades are pretty kool then >.>

I'm just about done, but i'm having trouble getting it to cast on any allied units around the hero. I used fan of knives as my base ability, and changed the animation to something more "inviso-looking", then upped the area of effect to 1000, but it's still not turning any units around him invisible. I changed targets allowed to ally. The hero turns invisible (which i don't want) but the units around him do not (which i want).

any idea's?

Edit: this is my trigger:
MakeInvisible
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ghost Blanket
Actions
Unit - Add Ghost to (Target unit of ability being cast)
Wait 5.00 seconds
Unit - Remove Ghost from (Target unit of ability being cast)
 
Erm you just lost me there...

Are you trying to make fan of knives which targets allies then when it hits they turn invisible? (Sounds pretty cool IF you get it to work)
 
Yeah, thats exactly what i want. Except i changed the effect animation to something other than fan of knives. But yes, thats the basic gist.
 
Wheres the starcraft arbiter ability when u need it ehh...

Hmm lets see... If your able to do triggers then it is possible, if not good luck :banghead:

Semms like this would be hard, maybe use a 'Pick every unit with range matching conditions' action, it should look like this:

Code:
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Casting unit)) matching ((((Matching unit) is A ground unit) Equal to True) and (((Owner of (Casting unit)) is an ally of (Owner of (Matching unit))) Equal to True))) and do (Actions)
    Loop - Actions

Then you would need something like...
Code:
Loop - Actions
    Unit - Add Wind Walk to (Picked unit)
    Unit - Order (Picked unit) to Orc Blademaster - Wind Walk
    Unit - Remove Wind Walk from (Picked unit)

Will this work? Hell if i know... Is it closer than it was 5 minuets ago? Hell if i know... Will i help you if it doesnt? Hell sure i will :D
 
alright, this is the trigger i ahve, however it's not working =/
Code:
MakeInvisible
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Ghost Blanket 
    Actions
        Unit Group - Pick every unit in (Units in (Region centered at (Position of (Triggering unit)) with size (10000.00, 10000.00)) matching ((Owner of (Picked unit)) Equal to (Triggering player))) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Picked unit) Not equal to (Triggering unit)
                    Then - Actions
                        Unit - Add Ghost to (Picked unit)
                        Set TotalUnitsAffected = (TotalUnitsAffected + 1)
                        Set UnitsAffected[TotalUnitsAffected] = (Picked unit)
                    Else - Actions
                        Do nothing
        Wait 5.00 seconds
        For each (Integer UnitsAffectedLoop) from 1 to TotalUnitsAffected, do (Actions)
            Loop - Actions
                Unit - Remove Ghost from UnitsAffected[UnitsAffectedLoop]
 
Just do what he said with the "Pick all units" and rather than that bladewalk thing...just give them the Ghost Ability

Also, the previous trigger, 4 or 5 posts back, with the (Target of Ability Being Cast) does not work because fan of knives is a targetless ability. Blizzard must set the target equal to the caster when this happens. Hence the caster beign the only one effected.

Hope that helps more than it hurts :D
 
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