Making mod

  • Thread starter Thread starter Neo_droL
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Neo_droL

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I want to make a mod, and want to aks you if it can be made with WC3.

The mod i want to make is a remake of a very old 2d rts game, caleld Outpost 2. Its a game where you have to make a colony, and then have to make an army, and destroy the opponent.

** Morale
The game has a morale option which has a big function in the game. When the morale is low, people will die, when the morale is high, more people will be born. The morale depends on the care you take for your colony. Do you have just 2 residences, morale is low. When you have no nursery, morale is low, is your food production low? morale is low etc. And when its all good, the morale is high.

And that is my most primary consern. Is the morale system possible in WC3?
 
No K', he's talking about mod, as in modification (aka map).

And yes, a morale system could be done without too much effort via triggers. The most simple algorithm:

let MoraleLevel be an integer value (let 0 be lowest morale possible, 500 neutral morale, 1000 high morale)

Event:
--- Every 10 seconds

Action:
--- If MoraleLevel <= 499 then [pick a random unit and kill it]
--- If MoraleLevel >= 501 then [create a unit]

Using the MoraleLevel you can basically trigger it so more or less units are killed/created depending on how strong/weak the morale is.
 
the morale system can be done in warcraft.. Just make like a variable(integer)
called like Morale(doesnt matter what you name it)

and like that morale can start on 100 and then if morale's bad ( less than hundred) you can make like

Untitled Trigger 001
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Mroale Less than or equal to 95
Then - Actions
Unit - Kill (Random unit from (Units owned by Player 1 (Red)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Morale Less than or equal to 50
Then - Actions
Make like a ... Rebellion?:P:P
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Morale Less than or equal to 30
Then - Actions
50% of your ppl leaves the city
Else - Actions





and then you continue with that as many times as you want and then you make it like IF/THEN/ELSE but conditions morale greater than or equal to 103
and good things .. Would that work?



edit______________________________________________________


just noticed that Sud wrote you a very simliar thing.. well... anyways you might have some use for mine too
 
Ok, but, you should know, its first a child, then after a while, it becomes a worker, and, The Worker isn't really a person you can see, its a requirment for running buildings.

So, when you build a Command center, it needs 2 workers, you have to have enough availeble workers, or else the building won't work.

* power
Alos, you need power to keep buildings running. Yuo have to get a power plant, and that will provide power for buildings

* Pipes
The command center is the main building, and all building have to be connected trough pipes.

* Disasters
Vulcanic eruptions, earthqueaks, thunder storms.

* EMP
A unit which can disable another unit for a certain period of time.


Is this all possible?
 
Almost anything you can dream up is possible in some way
 
Yes everything is possible... Power .. You can make like wood to power(and you can change the model of that wood tree to some custom thing under Advanced->Game Interface
or if you dont want to make wood to power you can make a new integer and have a multiboard with like a picture of.. hmm.. Chain lighting would fit in pretty good.. So thats the Power problem solved ..

Now over to your Pipes problem.. Wich I cant really solve on 1 sec right here but theres probably some way to make it and you need the model of a pipe well... Is that really nescesary ?:P

The disasters - Probably the most easy to solve
you can make like..

Trigger Example:
Code:
    Events
        Time - Every 100.00 seconds of game time
    Conditions
    Actions
        Set Danger = Random integer between 1 and 10
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Danger Equal to 1
            Then - Actions
             Make some actions for a volcano
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Danger Equal to 2
                    Then - Actions
                         Make your actions for a earthquake
                    Else - Actions
                        Do nothing
[code]


and now to your last problem... EMP could be the missiles(i mean they have their model but the function of a.. hmm lets say stormbolt with no damage) that that little goblin shoots and they dont damage they stun for like 20 secs and if u want it to be only on Mechanical units you can choose that when doing that ability...

please dont forget to give me some rep for this one :P lol
 
Just to let you know, if you're helping people and they don't rep you, TH generally sees it and will adjust you accordingly, so you don't need to ask people for rep.
 
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