N
NEWNEWNEW
Guest
Actions - Pick every player in player in ( all players controlled by a user player) and do actions
IF (all conditions are true) then do (then actions) else do (else actions)
condition ((picked player) slot staus) equal to is playing
then ACtions - Unit - create 1 wisp for (picked player) at ( Ok i need this to be a tavern) facing defualt....
Else-Actions do nothing
i need the wisps to be where the tavern and no i dont want to put the start postion beside the tavern
IF (all conditions are true) then do (then actions) else do (else actions)
condition ((picked player) slot staus) equal to is playing
then ACtions - Unit - create 1 wisp for (picked player) at ( Ok i need this to be a tavern) facing defualt....
Else-Actions do nothing
i need the wisps to be where the tavern and no i dont want to put the start postion beside the tavern


