Making starting wisps need help with end of trigger

  • Thread starter Thread starter NEWNEWNEW
  • Start date Start date
N

NEWNEWNEW

Guest
Actions - Pick every player in player in ( all players controlled by a user player) and do actions

IF (all conditions are true) then do (then actions) else do (else actions)

condition ((picked player) slot staus) equal to is playing

then ACtions - Unit - create 1 wisp for (picked player) at ( Ok i need this to be a tavern) facing defualt....

Else-Actions do nothing

i need the wisps to be where the tavern and no i dont want to put the start postion beside the tavern
 
Try this

Events-Map initialization
Conditions
Actions-Player Group-Pick every player in all players and do pan camera to region tavern over 0 seconds
 
NEWNEWNEW said:
i need the wisps to be where the tavern and no i dont want to put the start postion beside the tavern
Use the function Position Of Unit, and when selecting the unit, click the Select Unit button. The main terrain view should show up: find the Tavern and click on it.
 
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