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Alright, here's what I'm trying to achieve: I want to make a 'charged' move, where you would cast it, get your pretty li'l animation/buff, and then the next thing your unit attacks would recieve an extra amount of damage, and be 'blown away'.
I haven't really thought about it too much but I'm guessing it's probably best to adjust Wind Walk and make use of the backstab feature but the thing is I can't figure out how to disable the invisibility, and ability to walk through units, that come with Wind Walk. Also, I have no clue as to how I'd get the target unit to be 'blown away' (Pushed away from the caster). I'd also like to use a horizontal tornado/cyclone birth animation as the pushing factor, if you understand what I'm trying to describe.
Any help would be greatly appreciated. (Especially with the turning the tornado animation sideways).
I haven't really thought about it too much but I'm guessing it's probably best to adjust Wind Walk and make use of the backstab feature but the thing is I can't figure out how to disable the invisibility, and ability to walk through units, that come with Wind Walk. Also, I have no clue as to how I'd get the target unit to be 'blown away' (Pushed away from the caster). I'd also like to use a horizontal tornado/cyclone birth animation as the pushing factor, if you understand what I'm trying to describe.
Any help would be greatly appreciated. (Especially with the turning the tornado animation sideways).


