minikrampan
Ultra Cool Member
- Reaction score
- 28
Possible to throw wind walk on friendly units?
Ok thanks =) was just curious if there was a way without triggers in the object editor or something ^^
You can do the exactly WW with trigger, with backstep (don't know the name lol), increased movement speed and invi
Backstab.
how exactly do i check if the unit is invis?then make a separate trigger that checks if a unit is attacked by an invisible unit, and create the floating text=damage added to the unit.
Event
A unit starts the effect of an ability
Condition
Ability being cast Equal to SomeTargetingSpell
Actions
Unit - Add Windwalk to (Target unit ability being cast)
Unit - Order (Target unit ability being cast) to cast Windwalk
Unit - Remove Windwalk from (Target unit ability being cast)
> I'm just not sure it would?
Code:Event A unit starts the effect of an ability Condition Ability being cast Equal to SomeTargetingSpell Actions Unit - Add Windwalk to (Target unit ability being cast) Unit - Order (Target unit ability being cast) to cast Windwalk Unit - Remove Windwalk from (Target unit ability being cast)
The above would work. Don't think it would retain the targeted unit current order though.
Same applies to Berserk. Only valid for instant abilities.