Making Wind Walk targetable

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
The exact windwalk (+movespeed bonus damage on breaking stealth) would need to be triggered, if you want the stealth just cast invisibility.

Otherwise, you would have to make a trigger that adds the item ability endurance aura (edited for only movespeed) to the unit when it acquires invisibility and add the item damage increase ability to the unit, then make a separate trigger that checks if a unit is attacked by an invisible unit, and create the floating text=damage added to the unit. Also remove the abilities after the unit breaks stealth OR after the buff disappears from the unit ^^
 

minikrampan

Ultra Cool Member
Reaction score
28
Ok thanks =) was just curious if there was a way without triggers in the object editor or something ^^
 

Laiev

Hey Listen!!
Reaction score
188
You can do the exactly WW with trigger, with backstep (don't know the name lol), increased movement speed and invi :D
 

minikrampan

Ultra Cool Member
Reaction score
28
then make a separate trigger that checks if a unit is attacked by an invisible unit, and create the floating text=damage added to the unit.
how exactly do i check if the unit is invis?


has buff Invisibility ) Equal to True
doesnt work.
maybe it's because the invis is removed right before the attack?
 

Moridin

Snow Leopard
Reaction score
144
^ Not to derail the current flow of thought, but would this work? :

1) Register the current order of the unit into a variable.
2) Give the unit windwalk.
3) Order it to cast it.
4) Give it the same order as the variable.

I'm just not sure it would? :S
 

vypur85

Hibernate
Reaction score
803
> I'm just not sure it would?
Code:
Event
 A unit starts the effect of an ability
Condition
 Ability being cast Equal to SomeTargetingSpell
Actions
 Unit - Add Windwalk to (Target unit ability being cast)
 Unit - Order (Target unit ability being cast) to cast Windwalk
 Unit - Remove Windwalk from (Target unit ability being cast)

The above would work. Don't think it would retain the targeted unit current order though.

Same applies to Berserk. Only valid for instant abilities.
 

HydraRancher

Truth begins in lies
Reaction score
197
> I'm just not sure it would?
Code:
Event
 A unit starts the effect of an ability
Condition
 Ability being cast Equal to SomeTargetingSpell
Actions
 Unit - Add Windwalk to (Target unit ability being cast)
 Unit - Order (Target unit ability being cast) to cast Windwalk
 Unit - Remove Windwalk from (Target unit ability being cast)

The above would work. Don't think it would retain the targeted unit current order though.

Same applies to Berserk. Only valid for instant abilities.


The spell might be canceled when you remove it?

A 0.5 wait might give time to cast the spell and still retaining the MUI-ness
 

vypur85

Hibernate
Reaction score
803
> The spell might be canceled when you remove it?

No.


> A 0.5 wait might give time to cast the spell and still retaining the MUI-ness

No need.


Try it.
 
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