Mana-Health

  • Thread starter Thread starter KKKAppaA
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KKKAppaA

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Instead of a ability consuming mana to use is there any way i can change that to health. Like some one use bladestorm it wouldnt consume mana but health?
 
Yep thats easy enough.
Code:
Events - Unit begins casting an ability.
Conditions - Casting Unit is equal to <hero>
Ability cast is equal to <ability>
Actions - Set casting units health to casting units health-<abiltiy cost>
A bit rough but thats the basic triggering.
Thats how I would do it. Simply set the mana cost to 0 and have a description in the text saying how much it costs.
 
Where do i find

Actions - Set casting units health to casting units health-<abiltiy cost>

I cant find that can u tell me what its under?
 
Set casting units health to casting units health-<abilty cost>
is under units
Set Life (To Value)
Gives you
Set life of (Triggering Unit) to (Life of (Triggering unit))
Change that too
Set life of (Casting unit) to (Life of (Casting unit)-<spellcost>)
 
Don't use the ability editor. Just use the trigger that Jazradel posted.
 
Set life of (Casting unit) to (Life of (Casting unit)-<spellcost>)

The spellcost?? How do i set that i dont see that in the trigger
 
The "< >" means that you choose a number to go in that space. In this case, the amount of health that you want a unit to lose when it casts the spell.
 
I know that but in the trigger it doesnt have the spell cost there
 
If you mean the subtraction, then select "Arithmetic" from the drop down menu.
 
The trigger works fine...But the only problem is when i choose the Hero through my character selection it doesnt work... any way to fix that? It works if there is no character selection.. if the unit is already placed on the map for you...So please help me fix this problem!
 
Create a variable called hero. When you pick your hero set the hero you picked to the variable hero. Then when you use the trigger use the variable hero instead of just picking the unit.
 
I tried to do what u did but im not sure exactly where to put the variable can u explain more detail
 
Create a Unit variable with an array the size of the number of possible players.
Lets say you call it v_TheHero
Using your hero selector, have the game create the unit and then set v_TheHero[(Player number of (Triggering player))] = (last created unit)

Then, when you want to refer to a specific players hero, you just refer to v_TheHero[(Player number of (Triggering player))]
 
still a little confused on where EXACTLY to put the variable, do i have to make a new action for the variable in my hero selector?
 
If I understood right..then its a yes...all you do is tell the computer to add this trigger after you select the hero. that little simple explanation...hoped it helped u understamd wat you were doing :D
 
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