Mana Transfer Ability

Darthfett

Aerospace/Cybersecurity Software Engineer
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Ok, im working on an ability that when a unit uses an ability on an allied unit, it restores its power (mana) and reduces the mana of the casting unit, and increases the mana of the target unit. so far, i've used siphon mana, changed target units allowed, and changed the values to negative. Now, i'm not sure how warcraft will act about this... will the casting unit's mana lose x mana, and the target unit gain x mana, or will it actually transfer (I want it to transfer, so he can't go below 0, so it will stop the ability). Does anyone know how the ability actually works?
 
Um dude thats exactly what siphon mana does, except acts as drain mana against enemies
 
Drain(Siphon?) Mana against enemies give it to the caster but against allied units it takes it from the caster.
 
Wow, really? Must of changed that I guess. Well negative values should work fine if your have the right Targets Allowed. If it doesn't work just try making a trigger that runs like:
For Every Interger A from 1 to 5
If Mana of Casting Unit is Greater than 0
Add 20 mana to Targeted Unit
Add -20 mana to Casting unit
 
But, siphon mana DOES give to allied units. I did it with my friend for fun. Both had blood mages and we siphoned each other and our mana bounced around... was fun :)

Dont see why not for you but HAHA
 
Such an obvious soloution...

If RAD is right then thats no problem. But if hes wrong and you cant, just set the values to negative and allow to cast on allies.

So simple. :D

No need for triggers.
 
sigh.... I don't think Rad understands. I want it to cast on allies, and ONLY allies. I want the mana to be DRAINED from the caster and ADDED to the targeted ally.

Metallic_boy, you have it right. That's exactly what I want, but i'm not sure how warcraft will act, because it is using negative values. I'm not sure if it stops the unit from casting it, when the Targeted unit does not have enough (Which will be never, because it is recieving the mana), or when the the spell cannot be continued, because one of the unit's mana is not enough.
 
I would think that negitive numbers would stop when the mana gets to zero...
I don't use the object editor that often, buy maybe you could change the targets allowed (if somthing like that property exists) for siphon mana, so that it will only be castable on allies or somthing like that...
Correct me if I'm wrong, but if siphon mana could only target allies, it would only be able to give mana to allies, just like you want.
 
Derek0 said:
I don't use the object editor that often, buy maybe you could change the targets allowed (if somthing like that property exists) for siphon mana, so that it will only be castable on allies or somthing like that...
Correct me if I'm wrong, but if siphon mana could only target allies, it would only be able to give mana to allies, just like you want.

That should work perfectly. Unless the targets allowed are screwed up for the ability, which they sometimes are.
 
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