Many Hard Questions...

  • Thread starter Thread starter Nikolae
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Nikolae

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Ok, I've got a few questions that I need help with:

1) How do I go about changing what each attribute does? IE. Making Intelligence give you armor instead of Agility?

2a) How do I give an ability to a hero that he didn't have before via triggers?
IE. A hero uses an item that gives him an ability he wouldn't normally have.
2b) How do I remove all abilities from a hero? I don't mean unlearn skill points, but actually remove them completely.

3) How do I check if a hero is carrying certain items?

4) How do I use the advanced triggers in WEU? I put the 'Advanced Trigger Initialization' action at map init, but it gives me an error upon saving.

5) How do I go about adding more than 4 abilities to an item?

Ok, I think that's it for now!
Thanks,
~Nik
 
Nikolae said:
1) How do I go about changing what each attribute does? IE. Making Intelligence give you armor instead of Agility?
I'm pretty sure it's hardcoded, you can modify how many Agility points you need to increase armor, but I think agility and armor are linked somehow in WC3 code.

Nikolae said:
2a) How do I give an ability to a hero that he didn't have before via triggers? IE. A hero uses an item that gives him an ability he wouldn't normally have.
As you say, use triggers
Code:
Events
    A unit uses an item
Conditions
    (Item being manipulated) equal to (your item)
Actions
    Add ability (your ability) to (Hero manipulating item)
Nikolae said:
2b) How do I remove all abilities from a hero? I don't mean unlearn skill points, but actually remove them completely.
Keep track of each learned ability, then use the action "Remove ability from unit", it also works for Hero abilities.
Also you can try removing ALL abilities in-game from your unit... Too hard and dangerous
Nikolae said:
3) How do I check if a hero is carrying certain items?
As easy as using the condition "Hero has item"
Nikolae said:
4) How do I use the advanced triggers in WEU? I put the 'Advanced Trigger Initialization' action at map init, but it gives me an error upon saving.
Run the WE Enhancer, open your map in it, then mark "Advanced Trigger", save, and open it in the editor.
Nikolae said:
5) How do I go about adding more than 4 abilities to an item?
You can't. But try adding abilities derived from Spellbook. I don't know if it works.

I hope this helps you, but next time give a try to the search engine of TheHelper. I'm sure all this can be found by searching the forum.
Welcome to TH!
 
Agility/Intelligence/Strength

The only way to change THAT stuff is in the Controls, You have to check custom controls(the box) to change it too.. Even then it's not very flexible. What are you trying to do exactly?
 
Well, I'm trying to make a very new hero experience for WC3, and allowing me to change around the stats and what they do will play a big part in achieving this.

I'm also trying to have item sets that get replaced by another item when all 6 are collected.

And, in regards to the answer for 2a), I cannot seem to find an action that 'Adds' an ability. All I can find is the 'Learn' action, but it only works on items assigned to that hero, and uses a stat point.

Any ideas???

Thanks,
~Nik
 
If your on TFT go to Advanced > Gameplay Constants > Scroll down to "Hero Attributes", then edit wat u need if its there, i dont thinks its there.
 
For changing armor modifying stat...

One idea you could use is every time the hero increases in agility, have his armor decrease by however much it should have gone up. So, if five points makes one armor, after he raises five points, decrease his armor by one. I'm not sure if it tracks agility modifier to armor in decimal value, however. I couldn't care less about hero stats in my regular old games of WCIII, just so long as I know how to play the hero, so I'm sorry that I can't help with specific values.

Then, every time your hero increases in intelligence, increase the armor. This would all be done using triggers, if it is possible. I'm not quite sure if it is. If you can't change the hardcoding, though, try your best to find a workaround, and you will probably find one.
 
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