Many Questions Most of them good

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Anoth

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1. I need a trigger that will give me a specific amount of gold when I type a specific word.
2. I need a trigger that will make it so that when you buy a hero from a tavern it will automatically be at your start location.
3.I need a trigger that will make units spawn ever few seconds at your start location.
4. I need a trigger that will stop spawning units when you tech and will start spawning something else.
5.I need a trigger that will make a starter unit for players in the game.
6.I need a trigger that will distroy your units when you leave or die.
7.I need a trigger that defeats you when your town hall is distroyed.
8.I need a trigger that will bring back dead creeps every few secs.
9.I needa trigger that will tell you when a person has bought a specific item/hero.
10. I need a trigger that will stop spawning units when you tech and will start spawning something else.
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More to be added. Yes Im aware some of these questions have been answered before.
 
How about you come right out and recruit a trigger for your project, instead of asking for the triggers? This forum is to help you, not work for you.

Also, if you know they have been answered why not take 5 minutes, look up the triggers used, and not bother posting the question?
 
Yup i told u som1 will close u down becouse of ure swearing so now try to look up for the triggers
 
Anoth said:
1. I need a trigger that will give me a specific amount of gold when I type a specific word.
Dare I ask why?

And yeah, about half of those are really common if you look around, and the other half are easy if you recruit a triggerer.
 
Most of them are three-line triggers: one event, one condition, one action. I'm sure that you can figure them out, Anoth. Just try it.
 
im confused you mean u guys dont know the triggers by heart?? u just make them along the way??
 
Is that supposed to be a taunt, or are you just really, really, really naive?
 
Anoth said:
im confused you mean u guys dont know the triggers by heart?? u just make them along the way??
That's correct. It's impossible to know every trigger by heart. :eek:
 
I dont understand how do i make up my own trigger how do i know wut condition event action too doo
 
They're fairly self-explanatory. For instance, if you wanted the trigger to run when a unit enters a region, use "unit enters region."

Just read.
 
Anoth said:
I dont understand how do i make up my own trigger how do i know wut condition event action too doo
Events: one of these has to happen before the rest of the trigger runs.
Conditions: after an event happens, all of these must be true before the rest of the trigger runs.
Actions: these say what happens when the trigger runs.
 
ok i tried by my self this is what i wrote

new trigger called free gold

Events
player - player 1 (REd) types a chat messege containing SWEETFREEMONEY as an exact match

Actions player- set player 1 ( red) current gold to 2000

will this work??
 
Try the "add resources" action instead of the "set recources" action. With that trigger, if the player has more than 2000 gold, it'll decrease his gold.
 
Gasp. It's a miracle.

:) Good work. Now, learn JASS!

That was sarcasm.

Triggers aren't that hard. They just require common sense.

Nevermind, seeing the posts that are around here, they must be hard to you people :rolleyes:

That was sarcasm too.

By the way.

The only real sarcasm in this post was the two lines saying "that was sarcasm".

Or am I being sarcastic? :)
 
kk another probelm i want to make it so that when u buy a hero from the tavern it goes to your start location but my trigger isnt working

Events Unit- A unit enters (player map area)

Action Unit- (Move buying unit) instantly to (owner of (triggering unit)) start location)

the hero doesnt move to the start location
 
Your Event doesn't match your condition. What "Buying unit"? The event doesn't say a thing about a "buying unit", "bought unit", or even "evil twin brother of unit", so naturally it makes no sense :)

Like I said.

[Sarcasm]Triggers require common sense.[/sarcasm]
 
nevermind i figured it out i changed it to triggering unit = D


_______________-

Can you dig it??? SUCKA!!!!!!!
 
Anoth said:
nevermind i figured it out i changed it to triggering unit = D
Now. Unlearn that bad habit you just learned. :cool:

Use (Entering unit), not (Triggering unit). It's just a cleaner way to do things. Of course, (Entering unit) only works when something is entering a region... you'd use another appropriate one for other events.
 
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