L
leetslay
Guest
HI! I have been thinking of this map I wanna make and I'd like to see it really big and lots of possibilities in it, so lots of players will like it and add a touch of personality to it.
The background to the map is this:
Theres two empires in one land, both wanting each others lands. So they have declared war on each other.
The kingdoms are equally powerful in the beginning, but as the game develops, the two kingdoms will become more powerful and eventually, one will win the game by killing the enemy's king.
I thought the players would have control of units depending on which color they have. Red (Player 1) for example will be the Western kingdom's King. There will also be an Architect, who will construct the buildings for the kingdom (although i dont think it will be much fun but any ideas how to make the architect role more fun, maybe something to buy?), there will be a Commander who is in charge of the army. And there will be Heroes (more than one) who will aid the armies and who can go and quest in some dungeon for some artifact(that will benefit the Heroes Only, not for the kingdoms sake).
Of course, as the players are humans playing behind a keyboard they can choose to do whatever they want, thats why ive implented the jailiing system for the King to use against misbehaving players (although if the King is too tough on them he might be loosing his allies).
So, any ideas how to make this more fun??
The background to the map is this:
Theres two empires in one land, both wanting each others lands. So they have declared war on each other.
The kingdoms are equally powerful in the beginning, but as the game develops, the two kingdoms will become more powerful and eventually, one will win the game by killing the enemy's king.
I thought the players would have control of units depending on which color they have. Red (Player 1) for example will be the Western kingdom's King. There will also be an Architect, who will construct the buildings for the kingdom (although i dont think it will be much fun but any ideas how to make the architect role more fun, maybe something to buy?), there will be a Commander who is in charge of the army. And there will be Heroes (more than one) who will aid the armies and who can go and quest in some dungeon for some artifact(that will benefit the Heroes Only, not for the kingdoms sake).
Of course, as the players are humans playing behind a keyboard they can choose to do whatever they want, thats why ive implented the jailiing system for the King to use against misbehaving players (although if the King is too tough on them he might be loosing his allies).
So, any ideas how to make this more fun??


