emootootoo
Top Banana
- Reaction score
- 51
Anyone know any common reasons a map desyncs a couple of players at Map Init?
(They dc as soon as the map loads)
100% sure it's not GetLocalPlayer()
I have a few Map Init events and a lot of 0.0 seconds elapsted ones
also using Optimiser ( gonna try hosting without this and see if that changes anything)
edit: okay i deleted every trigger in the map and it still desyncs!
wat
edit2: determined it is a unit by deleting every unit and no longer desyncing
(They dc as soon as the map loads)
100% sure it's not GetLocalPlayer()
I have a few Map Init events and a lot of 0.0 seconds elapsted ones
also using Optimiser ( gonna try hosting without this and see if that changes anything)
edit: okay i deleted every trigger in the map and it still desyncs!
wat
edit2: determined it is a unit by deleting every unit and no longer desyncing