Map test - Micro AoS - Request for comments

I think Ace likes it 'random' and 'secret' :) It makes it even better, because then you have no idea what you'll get (the cheese was hilarious lol). If you want to see what makes what, open it in WE and check out his MessingWithItems algorithim :>)
 
well its hes map, but i still think it would be a good addition to give a HINT (with that i mean, it says sumthing like, ehm.. 'dont smell good' for the cheese or like that) on each item :)
 
New release

Micro AoS v3.5 RC2


All new and improved, mostly based on suggestions from here.


Changes since previous version:

- Pet Heroes do have some abilities of their own
3 level normal ability, 1 level ultimate, 3 level attribute bonus

- towers have increased damage

- items are slightly less random
whenever you have at least three items, two of which are of the same level,
they'll transform into a "better" item.
An item's level is shown in the name.

- the upgrade level of your town hall (or equivalent) contributes to the types of units your base spawns

- trees do regrow

- tavern Heroes are unique
And much more expensive than before.
Use "barracks" units!

- low level dead Heroes will accumulate money faster while waiting for revival

- anything else I forgot :)


Find the latest description and, of course, the map,
in post #1 of this thread.
http://www.thehelper.net/forums/showthread.php?t=18456


Have fun.
All and any comments, with the usual restrictions, welcome.


Yours,
AceHart


P.s.: Yes, feel free to test this anyway/where/how you may want :)

P.p.s: Yes, thank you, I triple posted... :o
 
nice but in the bases i think the trees should be moved looks kinda weird that one is perfectly placed on the green tile and the rest are off. :shades:
 
The fixes are cool, it just gets better and more addicting!

When i get tft on my XP i will be able to play it on bnet with everyone for sure!

AceHart said:
Yes, thank you, i triple posted... :o

Actually, you quad posted :P

~Jindo
 
I played with krakka and what I noticed is that it is awsome, I myself was thinking about making a 32x32 map, cant tellwhat it was about but never thought Ide find a aos in that small of a map, what I think you should beable take your tower back, but after like 60 seconds or so.Mabe more viberant colors to tell enimys and allies, and more heros.
 
By the way...I found him on bnet on accident.... I was going to join another game...but his game poped out of nowhere and I clicked on it...and there I found 0ccosin77 :D.... (Ill never regret that..lol)

Awesome Acehart... and yes..It would be really cool if u could take ur tower back... Maybe could u make it that the mercenary shop becomes vulnarable only if your hero has died...uhmm..maybe 3-4 times... ;)
 
With the current version, as seen in post #1, you can take your tower back.
It's closer, though, to instant than one minute... ;)

> Maybe more vibrant colors to tell enemies and allies

That's part of the nature of the map, I guess.

> in the bases I think the trees should be moved

Hm, yes, well... this would be the, like, 100th version of "base design".
Fortunately, noone ever saw the others... :)

> the mercenary shop becomes vulnerable...

Hm...
Because you're dying too quickly or something?
 
No..I noticed the shop became vunarable..but since it became vulnarable when the tower was destroyed...Well for one thing...the towers get destroyed pretty quickly..since the first move...I see is some1 getting in thet circle of power...and then you just watch laughing the opponent trying to destroy it..

So I wanted the shops to get vunarable at a later game time.. ;)
 
Well, 3.7, as seen in post #1 is the most current one.
Yes, it addresses (almost) everything noticed, mentioned or wanted.
As I saw fit :)


Any tests welcome.
You and me, you and someone, weird strangers from BNet... ;)

As usual, all comments welcome.


Yours,
AceHart
 
cool map, cool terrain, cool idea :D

well ... the ccomputers where a little easy but.. most games dont even have a computer so you can play single player with them... so good work with AI and everything.. Try to make computers a little harder though ... And try to make more abilities spells and units so it will last longer.. i think u would get tired of that game after playing it 4-5 times :D it was good anyways:D


8/10
 
> so it will last longer

Well, yeah, so...
I've seen maps where you walk around, quietly, for some thirty minutes,
then, slowly, progressively, the "action" starts kicking in.
Or, maybe not.

My primary idea was to get busy instantly.
Time's too precious to waste.
Action.
Now.

Can't deal with it?
Other's can.

So, yes, it might be over quickly.
Sometimes, not really.
With some more players, it will, usually take longer.
Still, it is, and, as I hope, will stay, a quick game.

:)


Like I said though, any and all feedback welcome.

But, yes, Heroes with slightly higher max levels... hm.
I'll think about it :)
 
I see that youre online rigth now, how bout a little game? what realm are u on?
 
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