Mass Polymorph Ability

l)emonStorm

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I'm making an ability called mass polymorph (polymorph with an area of effect) based off silence. I have used the following trigger to do this, but the units dont turn into sheep

Code:
Mass Polymorph
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Mass Polymorph 
    Actions
        Unit - Create 1 Mass Polymorph Dummy Unit for Neutral Passive at (Position of (Casting unit)) facing Default building facing degrees
        Unit - Order (Last created unit) to Human Sorceress - Polymorph (Target unit of ability being cast)
        Wait 3.00 seconds
        Unit - Remove (Last created unit) from the game

The dummy unit has an ability based on polymorph (neutral hostile), but the mana has been set to 0 and the cooldown to 0.01. Please help me!
 
Don't know if this'll help, but I suggest you change the 'last created unit' to a variable, and the mana cost to 1. I don't have much experience, but changing 'last created unit' to a variable always helps :D .
 
ummm you're dummy unit is only casting the spell 1 time on 1 target... thats pretty much regular polymorph why do you even use a dummy unit for that?

and if your mass polymorph targets an area, then it will polymorph nothing because it targets a point not a unit so there is no target unit of ability being cast

IF your spell targets an area, you should change the actions to something like

pick ever unit within (area effect) range of (target point of ability being cast) and do actions:
create 1 (dummy unit) for player (owner of casting unit) at (position of picked unit)
create expiration timer for (last created unit) for 3 seconds
order (last created unit) to polyporph picked unit

sure theres a "more better" way to do it but this should work
 
l)emonStorm said:
I dont think there is any point to doing that. It just adds 1 more variable to get in the way.

Well, whatever floats your boat.
 
Grundy said:
pick ever unit within (area effect) range of (target point of ability being cast) and do actions:

I dont see an area effect option... And btw yes, i do want it to be an area of effect spell.
 
its not an area effect option, im telling you to type in what ever you set the area of the spell to
 
Point with size, [target point of ability being cast] with size 512, 512

Thats how you get the AoE, you can create (number of units in range matching conditions), conditions could check the alliance, then order the created dummies to cast on a random unit... Not sure if that will target the same one twice (Can you polymorph a polymorph? Havent really used that before)
 
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