right basicly i have a cinematic that runs at the start of the map to give info on how the map works etc
this can be skipped by red if he presses escape
the cinematic stops and goes to normal view, and the text is cleared, and no more actions of the cinematic trigger occur. however one of the cinematic actions is to rotate the camera about a point, and if red presses esacpe during this point the camera will continue to rotate and once it has finished rotating it will prevent you from moving the screen around.
this is the trigger.... and yes i know its quite big... ( and probaly doesnt have to be lol)
so the basic question is how come the camera continues to rotate around player start point even though i have told the game to reset the game camera?
thanks in advance
this can be skipped by red if he presses escape
the cinematic stops and goes to normal view, and the text is cleared, and no more actions of the cinematic trigger occur. however one of the cinematic actions is to rotate the camera about a point, and if red presses esacpe during this point the camera will continue to rotate and once it has finished rotating it will prevent you from moving the screen around.
this is the trigger.... and yes i know its quite big... ( and probaly doesnt have to be lol)
Trigger:
- Startup cinematic
- Events
- Map initialization
- Conditions
- Actions
- Cinematic - Turn cinematic mode On for (All players)
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to (All players) the text: |cffFFFF00Welcome t...
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Wait 5.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Clear the screen of text messages for (All players)
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to (All players) the text: |cffFFFF00This is y...
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Player Group - Pick every player in (All players) and do (Camera - Rotate camera 360.00 degrees around ((Picked player) start location) for (Picked player) over 13.00 seconds)
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Wait 15.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Clear the screen of text messages for (All players)
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 1 (Red) to (Center of Red spawn point <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 2 (Blue) to (Center of Blue spawn point <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 3 (Teal) to (Center of Teal spawn point <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 4 (Purple) to (Center of Purple spawn point <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to (All players) the text: |cffFFFF00This is y...
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Wait 5.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Clear the screen of text messages for (All players)
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 1 (Red) to (Center of Red life tech <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 2 (Blue) to (Center of Blue life tech <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 3 (Teal) to (Center of Teal life tech <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 4 (Purple) to (Center of Purple life tech <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to (All players) the text: |cffFFFF00This is y...
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Wait 10.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Clear the screen of text messages for (All players)
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 1 (Red) to (Center of Red middle <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 2 (Blue) to (Center of Blue middle <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 3 (Teal) to (Center of Teal middle <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Pan camera for Player 4 (Purple) to (Center of Purple middle <gen>) over 2.00 seconds
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to (All players) the text: |cffFFFF00Finally G...
- If (skipcinematic Equal to True) then do (Player Group - Pick every player in (All players) and do (Camera - Reset camera for (Picked player) to standard game-view over 1.00 seconds)) else do (Do nothing)
- If (skipcinematic Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Turn cinematic mode Off for (All players)
- Trigger - Run Create leaderboard <gen> (checking conditions)
- Trigger - Run Income timer <gen> (checking conditions)
- Trigger - Run Red hero <gen> (checking conditions)
- Events
so the basic question is how come the camera continues to rotate around player start point even though i have told the game to reset the game camera?
thanks in advance