math...

Discussion in 'World Editor Help' started by sunshinex3, Dec 2, 2017.

  1. sunshinex3

    sunshinex3 You can change this now in User CP.

    Ratings:
    +4 / 0 / -0
    i want to make a single ability that swaps the health of two heroes caster and target of cast ability.

    Trigger:
    • RedDragTransfer
      • Events
        • Unit - A unit Starts the effect of an ability
      • Conditions
        • (Ability being cast) Equal to Transfer (Red Dragon)
      • Actions
        • Set TransferRealCaster = ((Life of (Casting unit)) x 0.99)
        • Set TranferRealTarget = ((Life of (Target unit of ability being cast)) x 0.99)
        • Unit - Set life of (Target unit of ability being cast) to TransferRealCaster%
        • Unit - Set life of (Casting unit) to TranferRealTarget%
        • Unit - Set life of (Casting unit) to (Percentage life of (Target unit of ability being cast))%
        • Unit - Set life of (Target unit of ability being cast) to ((Max life of (Casting unit)) - (Life of (Casting unit)))%
        • Unit - Set life of (Casting unit) to (Life of (Target unit of ability being cast))%
        • Unit - Set life of (Target unit of ability being cast) to (Life of (Casting unit))%
        • Unit - Set life of (Casting unit) to ((Life of (Target unit of ability being cast)) / 1.00)
        • Unit - Set life of (Target unit of ability being cast) to ((Life of (Casting unit)) / 1.00)


    none of these actions work, what the hell am i getting wrong, i thought this would be easy.
     
  2. Accname

    Accname 2D-Graphics enthusiast

    Ratings:
    +1,550 / 4 / -4
    Do you want to swap the actual hp (raw values) or in percentages? Like, if the caster had 50% of its max HP at the time of castng the target will have 50% of its max HP now.
     
  3. sunshinex3

    sunshinex3 You can change this now in User CP.

    Ratings:
    +4 / 0 / -0
    Percentages

    although raw value does sound intresting maybe i will do that ability and give it to an item.... but for now percentages.
     

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