Maul Lives ??

R

Razthemapper

Guest
I am making a maul... everything was fine until now , got a lot of stuff done but i ran into a problem. I want the number of lives LEFT to be shown after a life is lost and at the end of the round... Lives is my Integer - 20 . Everytime I lose a life or at the end of the round it shows me 0! Even if NO lives have been lost... ??? ??? ??? What is happening??? :confused: Tell me if you want to see the trigger
 
I want to see the trigger. If we don't know what the problem is how can we fix it?
 
Sorry for late post , I wasn't home almost all day ... Here is the trigger:

Code:
EndRound
    Events
        Player - Player 10 (Light Blue)'s Food used becomes Less than or equal to 0.00
    Conditions
        Lost Equal to False
    Actions
        Sound - Play GoodJob <gen>
        Set Gold_get = (Gold_get + 2)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_nmb Greater than 1
                Noliveslost Equal to True
            Then - Actions
                Game - Display to (All players) the text: (Good job! + (It is level  + ((String(Level_nmb)) + and no lives have been lost!)))
            Else - Actions
                If (Level_nmb Not equal to 0) then do (Game - Display to (All players) the text: ((String(Lives)) +  left)) else do (Do nothing)
        Set Level_nmb = (Level_nmb + 1)
        Trigger - Run Update Title <gen> (checking conditions)
        If (Level_nmb Equal to 1) then do (Countdown Timer - Start next_lv as a One-shot timer that will expire in 60.00 seconds) else do (Countdown Timer - Start next_lv as a One-shot timer that will expire in 30.00 seconds)
        Countdown Timer - Create a timer window for next_lv with title (Level  + ((String(Level_nmb)) +  in))
        If (Level_nmb Equal to 1) then do (Wait 29.50 seconds) else do (Do nothing)
        Game - Display to (All players) the text: |c0000cdf9Next leve...
        If (Level_nmb Equal to 32) then do (Game - Display to (All players) for 30.00 seconds the text: |c0000cdf9Excellent...) else do (Do nothing)
        Trigger - Run Set creeps <gen> (checking conditions)

And the part that shows a message telling the players no lives have been lost or telling the players the number of lives left is :

Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_nmb Greater than 1
                Noliveslost Equal to True
            Then - Actions
                Game - Display to (All players) the text: (Good job! + (It is level  + ((String(Level_nmb)) + and no lives have been lost!)))

Any ideas now??
 
Well, don't really see the part that would take off one life if it is lost.

But, just to clarify:
The part "(String(Lives)) + left)", always says "0 left"?
 
Another trigger makes the players lose lives. And yes , it always shows me "0 lives left"
 
Umm.... any ideas , someone? I'm having this problem for quite a while and i can't seem to get it working! I tried a lot of things!
 
Also where do u set Lives to 20? Since you says it shows 0 even if no lives is lost it looks like you dont set Lives anywhere. If you set it in the place where you make the variable, check it one more time, if you have a trigger for that be sure that the trigger runs.

There is also the option that you have used the wrong variable somewhere and "corrupted" the vaule of Lives. Look in the Object Manager to se all triggers that uses the Lives variable.

And as AceHart says, post all triggers related to the question.
 
phyrex1an said:
Also where do u set Lives to 20? Since you says it shows 0 even if no lives is lost it looks like you dont set Lives anywhere.

Yep, maybe you forgot the change the initial value of the variable from 0 to 20.
 
Acehart :

Code:
We lost or not
    Events
        Unit - A unit enters Lifelost <gen>
    Conditions
        (Owner of (Entering unit)) Equal to Player 10 (Light Blue)
    Actions
        Unit - Remove (Entering unit) from the game
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Lives Equal to 1
            Then - Actions
                Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
                    Loop - Actions
                        Game - Defeat (Picked player) with the message: All lives lost  
            Else - Actions
                Set Lives = (Lives - 1)
                Game - Display to (All players) the text: (LIFE LOST!!!!  + ((String(Lives)) + ( lives  + left)))

When this trigger runs , a unit enters the region where a life is lost... It sets Lives = Lives - 1 , BUT if remaining lives were 1 BEFORE the unit entered the region , everyone would lose...



phyrex1an and NoxMortus : I have set the integer to 20 in the variable editor AND in a trigger that is like this:

Code:
Setlives

Events

Elapsed game time is 0.10 seconds

Conditions

NONE

Actions

Set Lives = 20
 
That looks like it should work. What kind of variable is Lives?
 
I'm happy to report that everything you have so far works fine. I used a rifleman to herd some enemies into the Region and it worked great (19 lives left). I don't see your problem.
 
?? Lol.... thought it doesnt work ... i'll test it right now and edit this post! Yesterday it didn't work and i haven't changed ANYTHING from then! IT WORKED! It actually worked! Somone up there made a wonder :D:D I'm so happy that i can cantinue with no fear of all messing up! I'll remove the attachemnt now i know the map works!
 
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