Maximum number of targets has no effect...

  • Thread starter Thread starter Ruination
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Ruination

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I am creating a dummy unit to attack multiple enemies around my caster. I set her max targets to 10 but she still just attacks one at a time. What am I missing? Another thing I am wondering is if I can get her to aquire new targets every few seconds. I want this to look more like an aura from my hero, so if she could attack random, or rotating targets, that would be best.

Thanks.
 
I set her max targets to 10 but she still just attacks one at a time.

maybe max targets determines only how much she can attack, not how many she attacks at once. :)
 
Lol I spose...but that makes no sense to me. What an odd field that would be. I added another question to my first post if you're itchin to help :P

Maybe someone knows a better way to achieve this, so I will describe my goal. I want immolation to have a different art effect is all I want basically. I added the dummy unit to use the destroyer attack art so she could rapidly shoot it at units within 160 range or so. This would hopefully look like the black lines are coming from the caster while his ability is active. If there is a good effect or buff I could use for this type of look, please tell me. And I also think I will have a problem moving the dummy unit to my caster every .1 sec or whatever since it will be hidden. I tried instantly moving a hidden unit once and it wouldn't work.

Thanks.
 
I think the Max Targets field is only for abilities that normally target multiple units. If you want the unit to shoot really fast, set the cooldown time and the cast time to zero.
 
I have seen a hero in Enfo's that could attack multiple targets at once. I don't think they would trigger him to use an ability everytime he attacked--that seems a bit excessive. And, the maximum targets field is under attack of the unit ya know? It isn't under abilities.

About the very fast attack...that would work if I knew how to aquire new targets every second or else she will just shoot a stream at one unit until it dies, which will look stupid. Hmm, but I could make a group in range, and order her to attack a random unit in the group every second. I'll try that...unless someone knows how to do this?
 
well I think that the easiest way is to open the Enfo's arena in the World Editor and then check what makes the Hero attack multiple enemies...
 
That is a good idea but I assume it is protected. I've only found one Enfos that wasn't protected. I will check anyway, thanks. Plus I'm not sure which version had this hero--I will have to check all two dozen versions lol.
 
max number of targets determends how many units the unit can hit, by using bouncing attacks only. If you dont choose: attack type, bouncing, the maximum number of targets has no effect
 
Hmm, but the hero I saw attacking multiple units were all at once, not bouncing. You know, he would swing his wand or whatever, and multiple attacks would be made to several units simultaneously. Thanks for clearing that up tho, and it may well be my solution here.
 
lol now im helpin u

all u need to do is make a dummy unit with the multi shot ability based from barrage, and btw the max number of targets is 9, 10 will make whatever ur doin mess up.

if u make that dummy unit invisi and make it occupy the same space as the hero is should wurk.
 
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