Maze... Help?!

  • Thread starter Thread starter Killerxldr
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Killerxldr

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Hi everyone... im kinda new so i got a few questions based on Mazes.

1. How do i make it that when a player reach the end of a level... everyone is also warped there?

2. How to make it that when a player walks off the path, they die?

and...

3. Certain mazes allows player 1 (red) to type -redo and they will respawn, how can i set a certain amount of time they can type -redo? Like I want them to be able to redo 5 times only...

Plz help me! Thks in advance!
 
first..u shoulda kinda try all those stuff out...check the trigger basics tutorial

for number 1...make a region at the end...and do this trigger

Event-unit enter region
Condition- Multiple conditon, and, all
unit equal to player 1 red
unit equal to player 2 blue
.............
........... keep going for all the players u want..all player that should be finished
Region equal to X region...the name of the region u made

action-instantly move all triggering unit to X region....the region U have to make for the destination..


2. U could make many regions outside the path or inside the path...I don't think there is another way of doing it....

and you would to this trigger

Event-Unit enters region
condition-region equal to X region
action-instantly kill triggering unit


3. You would need to use variable...lets call it Cmd_Limit

Event-Player 1 red types -redo as an exact match
condition-Cmd_Limit number is below 3...I don't know exactly wat condition does that...My editor is closed
action- set Cmd_Limit +1

and u would do another trigger for the respawn...i assume U figured that out :D
 
Killerxldr said:
Hi everyone... im kinda new so i got a few questions based on Mazes.

1. How do i make it that when a player reach the end of a level... everyone is also warped there?

2. How to make it that when a player walks off the path, they die?

and...

3. Certain mazes allows player 1 (red) to type -redo and they will respawn, how can i set a certain amount of time they can type -redo? Like I want them to be able to redo 5 times only...

Plz help me! Thks in advance!


1.
Event- Unit enters (end region)
Conditions-
Unit equal to (your maze unit)
Action-
Player Group - Pick every player in (All allies of (Owner of (Triggering unit))) and do (Unit - Move (Triggering unit) instantly to (Center of (Playable map area)))

2.
Event-
Unit enters (region around path)
Conditions-
Unit equal to (your maze unit)
Action-
Kill- Triggering unit

3.
Event-
Player - Player 1 (Red) types a chat message containing -redo as An exact match.
Condition-
((Your Maze Unit) is dead) Equal to True
Action-
Unit - Create 1 Your Maze Unit for Player 1 (Red) at (Center of (region)) facing Default building facing degrees

then make a second trigger

Event-
Player - Player 1 (Red) types a chat message containing -Redo as An exact match
Condition-
(Execution count of redo <gen>) Equal to 4
Action-
Trigger - Turn off redo <gen>

Hope that helps =D.
 
redo

For the redo, it would be a lot easier if you made one varible, let's say Redos. Then you make a trigger

Code:
Redo
   Event-  
     Player - Player 1 (Red) types a chat message containing -redo as An exact match.
   Conditions-
       Redos is less than or equal to 5
    Actions-
       Set Redos = [Redos + 1]
       Kill (all of your maze runners)
       Create 1 (Your Unit) for Player 1 (red) at center of (your Region)


The point of the "Kill (all of your maze runners) is just incase red decides to type redo while there are still some other maze runners so there aren't doubles
This is the way that I would do it, because it's just one trigger and very simple.
 
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