Maze questions

  • Thread starter Thread starter sector
  • Start date Start date
S

sector

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Hi,i have some questions about mazes.

So,like "Escape from gay heaven" map ,i want too in my map,these 2 things :

1. When touch (p.s the red) ground u die.
2. I want to make some traps (p.s every 2 sec,a fire shows and kill units that are on them) ,i tried but they doesnt shows visual graphics.

Does anyone know ? I did a search but didnt find something.

Thanks,cya
~Sector
 
Code:
Code:
Walk off path
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units of type Civilian) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Terrain type at (Position of (Picked unit))) Equal to Ashenvale - Grassy Dirt
                    Then - Actions
                        Unit - Kill (Picked Unit)
                    Else - Actions
        Custom script: call DestroyGroup(GetLastCreatedGroup())
by Im_On_56k

check out the maze tutorial by Jindo
http://www.thehelper.net/forums/showthread.php?t=19952&page=1
here
 
Oh im stupid ,how i didnt see it in search :nuts:

Anyway thanks for fast reply :cool:
 
I still cant find answers,for my second question :(
Does anybody know?
 
sector said:
2. I want to make some traps (p.s every 2 sec,a fire shows and kill units that are on them) ,i tried but they doesnt shows visual graphics.
Post the triggers you're using for these, and describe what you've done in more detail.
 
you bouleans..

when you set the fire, make the boulean variable true, when u destroy the fire, set it to false.

after do this
E: A unit enters <1fire>gen
C:
A: if/then/else
if <1firevariable> equal to true
then explode entering unit
else: do nothing.
 
Krakka said:
you bouleans..
when you set the fire, make the boulean variable true, when u destroy the fire, set it to false.

How i do this? :eek:

Heptameron :

Untitled Trigger 001
Events
Unit - A unit comes within 80.00 of Trap Resurrection 0187 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
 
Does this will shows visual graphics ? Like ressurection spell or something..
and for how long it will work ? Does this will repeating every 2 sec etc ?
 
uhmm.. im only telling u how you can kill the unit if it steps in the fire thingy..

make a region at every fire circles and make fire appear when u want there.;..
every time u create the fire effect, set the boulean to true, when u destroy the effect, you set the boulean variable to false..
 
Is there another way ? I dont have the right knowlege to do this..so i need more hands of help :o
 
E:Every x seconds of the game (Cooldown)
A:Unit group - pick every unit of type <Fire Trap> if playable map area
A:Unit - order <Picked Unit> to damage area of <80> for 9000 damage at <position of trap>
A: Animation - Play <picked units> Attack animation (Actually its probrably not attack animation.. if its attack animation is stand then you could use a special effect...)
 
Rad said:
A:Unit group - pick every unit of type <Fire Trap> if playable map area

Wheres that ? :banghead: :banghead: :banghead: :banghead: :banghead:
Im blind or something ffs
 
Rad said:
E:Every x seconds of the game (Cooldown)
A:Unit group - pick every unit of type <Fire Trap> if playable map area
A:Unit - order <Picked Unit> to damage area of <80> for 9000 damage at <position of trap>
A: Animation - Play <picked units> Attack animation (Actually its probrably not attack animation.. if its attack animation is stand then you could use a special effect...)

Please write exactly triggers cause i cant find nothing..except Event trigger. :banghead: :banghead: :banghead: :banghead:
Im trying 4 maybe more hours ... :confused: :confused: :nuts:
 
Come on,is it so hard? Pls just tell me exactly all triggers i need :(

If you dont know ,could u tell me why when i set the "Catapult" thing as a trap ,catapult unit does only killing me when they see my hero.
 
Oh nevermind ,i fixed it :eek: anyway thx now i will use the catapult thing ,thanks and sorry to all ;)
 
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