Dan
The New Helper.Net gives me great Anxiety... o.O;;
- Reaction score
- 159
Is there any good way to tell how many computations per second are being used throughout a custom game?
Until HotS we won't really have any way of knowing where our bottlenecks are right?
For those of you who don't know, HotS will have a lot of editor upgrades. One being a list of all your (triggers/functions?) and the time it takes to execute each. The idea is that the editor can show you where the bottlenecks in your map are so that you can better spend your time fixing the areas of issue.
For now, though, I'm unaware of a way (other than raw size) of telling how many cps are being used or how much load is necessary.
Any insights would be appreciated.
Until HotS we won't really have any way of knowing where our bottlenecks are right?
For those of you who don't know, HotS will have a lot of editor upgrades. One being a list of all your (triggers/functions?) and the time it takes to execute each. The idea is that the editor can show you where the bottlenecks in your map are so that you can better spend your time fixing the areas of issue.
For now, though, I'm unaware of a way (other than raw size) of telling how many cps are being used or how much load is necessary.
Any insights would be appreciated.