Cliffs: yes.is it possible to hook the unit through cliffs and trees?
where hsould i change to make it go through trees and over cliffs?
Unit Group - Pick every unit in MeatHook_Group[2] and do (Actions)
Loop - Actions
Set MeatHook_SnagUnit = (Picked unit)
[B]Unit - Turn collision for MeatHook_SnagUnit Off[/B]
Unit - Cause MeatHook_Caster to damage MeatHook_SnagUnit, dealing ((Real((Level of Meat Hook for MeatHook_Caster))) x 100.00) damage of attack type Hero and damage type Normal
Special Effect - Create a special effect attached to the chest of MeatHook_SnagUnit using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Destroy (Last created special effect)
Unit - Pause MeatHook_SnagUnit
EndHook
Events
Time - MeatHook_Timer_2 expires
Conditions
Actions
[B]Unit - Turn collision for MeatHook_SnagUnit O[/B]n
Unit - Unpause MeatHook_SnagUnit
Set MeatHook_SnagUnit = No unit
Trigger - Turn off RetractHook <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MeatHook_Snagged Equal to True
Then - Actions
Trigger - Turn on RetractHookStart <gen>
Else - Actions
Custom script: call RemoveLocation(udg_MeatHook_Loc[1])
Custom script: call RemoveLocation(udg_MeatHook_Loc[3])
and where should i edit to change the range?