Spell Meat Hook

Yo um tinki3 this might be in the wrong place but here it goes:
has anyone here made a "glaive hook" like the one Tossrock made?
i think that people requested that skill about a trillion times but no one has ever made it or helped someone make it...
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don't even think about telling me to go ask Tossrock cuz he thinks im like retarded and he's not even willing to help ANYONE what-so-ever, its like his 'special treasure skill' that he cannot even give a glimpse of:mad:
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also, for anyone that makes this skill, not only am i eternally grateful, but i will also give you like a 100 reps a day (not even kidding)(sort of exaggerated)....
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nice 'ability' once again
 
" You mean "Grappling"? The one that pulls you to the object?" by Tinki3
no, not that the one, the one where you can move and as the object/unit is being pulled to you, the hook can move, remember the one in pudge wars?
i also have another question, how can you make the speed, range, and radius of the hook bigger/longer/faster?
thx for such a fast response
 
>how can you make the speed, range, and radius of the hook
bigger/longer/faster?

For the GUI version:

Speed -- Decrease the interval of the periodic hook creation trigger (I think).

Range -- Goes up in levels, though I'm sure it can be easily changed in the "cast" trigger?

Radius -- In other words, Area of Effect (AoE). Again, I'm sure it can be changed in the cast trigger.

*Variable names are explanatory*
 
ty for the off topic answered q's (+2 rep)
umm but you still haven't my "main" question
has anyone made a 'glaive hook' yet?
 
bug report

1. the hook doesnt snag allied units
2. while the hook is running, and u moved ur hero, the angle of the hook also changes on where ur unit moves

like
T=target
C=caster
x=hook
................T...............
.......................x........
......................x.........
....................x..........
.................x.............
................x..............
................x..............
................x..............
................----->C......

also the hook dummy is large
 
>>while the hook is running, and u moved ur hero, the angle of the hook also changes on where ur unit moves
IceFrog fix it by pausing the caster for around 1 sec. Or you could store the angle in a variable would do also.

>>Added a newer JASS version.
Nice.
 
IceFrog fix it by pausing the caster for around 1 sec. Or you could store the angle in a variable would do also.
its not about pausing the hero, it looks like its been paused because of the channel ability
 
Nice work there Tinki3, great remake. 2 slight things I dislike about it

1) The pause is annoying, but that's just what I think ^^
2) If a hooked unit dies, their corpse is left underneath the hero. Looks a little bit weird to pull a corpse underneath you (first time I casted, I thought the target was totally removed from the game :p)
 
In dota you can still move after the pause. So with more speed you can bend the hook. That will separate the pros from the noobs. I like this hook good job tinki3.

You could save the first 2 sentences, no one here cares about what makes a DotA player 'pro' or 'noob'.
 
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