Spell Meat Hook

trigger_newb

Active Member
Reaction score
3
Yo um tinki3 this might be in the wrong place but here it goes:
has anyone here made a "glaive hook" like the one Tossrock made?
i think that people requested that skill about a trillion times but no one has ever made it or helped someone make it...
-----------------------------------------------------------------
don't even think about telling me to go ask Tossrock cuz he thinks im like retarded and he's not even willing to help ANYONE what-so-ever, its like his 'special treasure skill' that he cannot even give a glimpse of:mad:
-----------------------------------------------------------------
also, for anyone that makes this skill, not only am i eternally grateful, but i will also give you like a 100 reps a day (not even kidding)(sort of exaggerated)....
---------
nice 'ability' once again
 

trigger_newb

Active Member
Reaction score
3
" You mean "Grappling"? The one that pulls you to the object?" by Tinki3
no, not that the one, the one where you can move and as the object/unit is being pulled to you, the hook can move, remember the one in pudge wars?
i also have another question, how can you make the speed, range, and radius of the hook bigger/longer/faster?
thx for such a fast response
 

Tinki3

Special Member
Reaction score
418
>how can you make the speed, range, and radius of the hook
bigger/longer/faster?

For the GUI version:

Speed -- Decrease the interval of the periodic hook creation trigger (I think).

Range -- Goes up in levels, though I'm sure it can be easily changed in the "cast" trigger?

Radius -- In other words, Area of Effect (AoE). Again, I'm sure it can be changed in the cast trigger.

*Variable names are explanatory*
 

trigger_newb

Active Member
Reaction score
3
ty for the off topic answered q's (+2 rep)
umm but you still haven't my "main" question
has anyone made a 'glaive hook' yet?
 

waaaks!

Zinctified
Reaction score
255
bug report

1. the hook doesnt snag allied units
2. while the hook is running, and u moved ur hero, the angle of the hook also changes on where ur unit moves

like
T=target
C=caster
x=hook
................T...............
.......................x........
......................x.........
....................x..........
.................x.............
................x..............
................x..............
................x..............
................----->C......

also the hook dummy is large
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>>while the hook is running, and u moved ur hero, the angle of the hook also changes on where ur unit moves
IceFrog fix it by pausing the caster for around 1 sec. Or you could store the angle in a variable would do also.

>>Added a newer JASS version.
Nice.
 

waaaks!

Zinctified
Reaction score
255
IceFrog fix it by pausing the caster for around 1 sec. Or you could store the angle in a variable would do also.
its not about pausing the hero, it looks like its been paused because of the channel ability
 

Flare

Stops copies me!
Reaction score
664
Nice work there Tinki3, great remake. 2 slight things I dislike about it

1) The pause is annoying, but that's just what I think ^^
2) If a hooked unit dies, their corpse is left underneath the hero. Looks a little bit weird to pull a corpse underneath you (first time I casted, I thought the target was totally removed from the game :p)
 

soulreaping

New Member
Reaction score
17
In dota you can still move after the pause. So with more speed you can bend the hook. That will separate the pros from the noobs. I like this hook good job tinki3.

You could save the first 2 sentences, no one here cares about what makes a DotA player 'pro' or 'noob'.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top