Spell Meat Hook

Discussion in 'Spells' started by Tinki3, Mar 5, 2007.

  1. Genyuumaru

    Genyuumaru New Member

    Ratings:
    +15 / 0 / -0
    it's possible to change the hook by black tentacle and if it's how you do that ?
     
  2. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    > how you do that

    Go into the Object Editor and look for the hook dummy unit.
    From there you can change whatever.
     
  3. trigger_newb

    trigger_newb Active Member

    Ratings:
    +3 / 0 / -0
    Yo um tinki3 this might be in the wrong place but here it goes:
    has anyone here made a "glaive hook" like the one Tossrock made?
    i think that people requested that skill about a trillion times but no one has ever made it or helped someone make it...
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    don't even think about telling me to go ask Tossrock cuz he thinks im like retarded and he's not even willing to help ANYONE what-so-ever, its like his 'special treasure skill' that he cannot even give a glimpse of:mad:
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    also, for anyone that makes this skill, not only am i eternally grateful, but i will also give you like a 100 reps a day (not even kidding)(sort of exaggerated)....
    ---------
    nice 'ability' once again
     
  4. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    >has anyone here made a "glaive hook" like the one Tossrock made?

    You mean "Grappling"? The one that pulls you to the object?

    >nice 'ability' once again

    :)
     
  5. trigger_newb

    trigger_newb Active Member

    Ratings:
    +3 / 0 / -0
    " You mean "Grappling"? The one that pulls you to the object?" by Tinki3
    no, not that the one, the one where you can move and as the object/unit is being pulled to you, the hook can move, remember the one in pudge wars?
    i also have another question, how can you make the speed, range, and radius of the hook bigger/longer/faster?
    thx for such a fast response
     
  6. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    >how can you make the speed, range, and radius of the hook
    bigger/longer/faster?

    For the GUI version:

    Speed -- Decrease the interval of the periodic hook creation trigger (I think).

    Range -- Goes up in levels, though I'm sure it can be easily changed in the "cast" trigger?

    Radius -- In other words, Area of Effect (AoE). Again, I'm sure it can be changed in the cast trigger.

    *Variable names are explanatory*
     
  7. trigger_newb

    trigger_newb Active Member

    Ratings:
    +3 / 0 / -0
    ty for the off topic answered q's (+2 rep)
    umm but you still haven't my "main" question
    has anyone made a 'glaive hook' yet?
     
  8. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    >has anyone made a 'glaive hook' yet?

    Not me, and I doubt very many other people would've, either.
     
  9. waaaks!

    waaaks! Zinctified

    Ratings:
    +256 / 0 / -0
    bug report

    1. the hook doesnt snag allied units
    2. while the hook is running, and u moved ur hero, the angle of the hook also changes on where ur unit moves

    like
    T=target
    C=caster
    x=hook
    also the hook dummy is large
     
  10. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    > bug report

    Those are hardly bugs, just things you'd like to be added or removed :p

    That's the JASS version is it not?
    The GUI version might differ slightly, though I can't remember, and it doesn't matter.
     
  11. waaaks!

    waaaks! Zinctified

    Ratings:
    +256 / 0 / -0
    yes it is the jass version
     
  12. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    Added a newer JASS version.
     
  13. ~GaLs~

    ~GaLs~ † Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †

    Ratings:
    +181 / 0 / -0
    >>while the hook is running, and u moved ur hero, the angle of the hook also changes on where ur unit moves
    IceFrog fix it by pausing the caster for around 1 sec. Or you could store the angle in a variable would do also.

    >>Added a newer JASS version.
    Nice.
     
  14. waaaks!

    waaaks! Zinctified

    Ratings:
    +256 / 0 / -0
    its not about pausing the hero, it looks like its been paused because of the channel ability
     
  15. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    JASS version updated - TT replaced LHV.
     
  16. Flare

    Flare Stops copies me! Staff Member

    Ratings:
    +662 / 0 / -0
    Nice work there Tinki3, great remake. 2 slight things I dislike about it

    1) The pause is annoying, but that's just what I think ^^
    2) If a hooked unit dies, their corpse is left underneath the hero. Looks a little bit weird to pull a corpse underneath you (first time I casted, I thought the target was totally removed from the game :p)
     
  17. soulreaping

    soulreaping New Member

    Ratings:
    +17 / 0 / -0
    He added that pause because this is the way it's in DotA.
     
  18. Tinki3

    Tinki3 Special Member

    Ratings:
    +418 / 0 / -0
    > great remake

    More of an update than a remake but thanks :)


    > He added that pause because this is the way it's in DotA

    Exactly.
    It can also be modified through the Object Editor > Abilities > Meat Hook > Follow Through Time
     
  19. U are a noob

    U are a noob Mega Super Ultra Cool Member

    Ratings:
    +151 / 0 / -0
    In dota you can still move after the pause. So with more speed you can bend the hook. I like this hook good job tinki3.
     
  20. soulreaping

    soulreaping New Member

    Ratings:
    +17 / 0 / -0
    You could save the first 2 sentences, no one here cares about what makes a DotA player 'pro' or 'noob'.
     

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