pause him in the trigger after Set MeatHook_Offset = (MeatHook_Offset + 40)
then unpause him when the target unpauses, if you do it when the hook starts it will fly in the direction of teh start ofthe map so do it there, then yeah pudge cant walk off
hey, i know im bumping this topic but i have unchecked allies for targets and put in a condition making sure that the targeted unit isnt an ally, but it still hits allies, anyways to fix it? +rep:thup:
good job Very nice indeed but I won't say this is better than Dota's version and I'll give my reason.
In dota you can cast the spell and move away so the pulled unit fallows you.
If you can make it like that 5/5.
About the animation, in DotA when pudge launches his hook he plays half his attack animation and then freezes the animation so he stands still with one arm kinda pointing forward until the hook has retracted to him. I can't find any way to do this do you know how to do it? (a)
Yes when im casting, but its only going 200 range and then go back i almost cant see it and it doesn´t matter what level it are it will just go 200 range anyway. Im using gui yes but what do u mean by look in object editor?
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