Mechwarrior Map

Sensang

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Hey,

Im kind of trying to build a mechwarrior strategy game within SC2 atm (first or third person shooter doesnt seem to viable cuz of the hardcoded lag...)

Nevertheless as of now im running into some problems that I just can't figure out. Feel free to just link tutorials and tell me what to look for, I'm not lazy, I just don't know where to look...

1. Does anyone know a way to create smoke at the launch point of a certain weapon? Do i have to use a preset (like the smoke the gun of a thor creates) or is there some physics within the engine that would do the trick. (As in: create some smoke and let physics run its course)

2. Since I'm neither good at modeling nor do I know the least bit about creating animations (For mechs the only animation that is a must-have is walking) the only models i can use are the thor and the viking. Is there some way to make their upper bodies a turret, that requires neither incredible effort nor lots of practice/knowledge?
And also if you need a programm to do it, is there a free one or could someone do it for me?

Any help would be highly appreciated...
I don't think I will publish that map, since i don't assume theres a lot of interest for something like that and the emulation within the Galaxy Editor is somewhat limited. So If it becomes a somewhat educational or enjoyable map, I will gladly upload it, for other users to look up.
 

Dave312

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1) Using a built-in model would be much easier. Just attach it as a Launch Asset via your Action Actor for your weapon.

2) In order to create turrets, the model must have a TurretZ bone attachment point. You can check which models have this bone by using the previewer and looking under attachment points. Unfortunately both the Thor and Viking models do not contain this attachment point. The only other solution would be to modify these models which I do not know how to do. You are however able to create turrets by attaching different models to each other but I don't think this is going to help you.
 

Builder Bob

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Add storymode dependency and you'll have access to the Goliath. It should be perfect for your use. It has a TurretZ bone to rotate it's upper body. Look at the Goliath's actors to see how to set up the turret. You'll need a weapon, a turret and an actor activating the turret.
 

Sensang

TH.net Regular
Reaction score
7
Add storymode dependency and you'll have access to the Goliath. It should be perfect for your use. It has a TurretZ bone to rotate it's upper body. Look at the Goliath's actors to see how to set up the turret. You'll need a weapon, a turret and an actor activating the turret.

hey thanks a lot. I wonder why I didnt think of that^^
 
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