anyone know why this trigger would give me a
memory cannot be "read"
memory cannot be "read"
Code:
normal trigger conditions
Events
Conditions
Actions
Countdown Timer - Start Duel_Timer as a One-shot timer that will expire in 1.00 seconds
Countdown Timer - Pause Duel_Timer
Countdown Timer - Destroy duel_timer_window
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Countdown Timer - Resume RespawnTimer[(Integer A)]
Trigger - Turn off decline challenge <gen>
Trigger - Turn off duelend <gen>
Trigger - Turn off accept challenge <gen>
Trigger - Turn on hero death <gen>
Trigger - Turn on initiate challenge <gen>
Unit - Move Hero[(Player number of _D_CHALLENGER)] instantly to _D_CHALLENGER_LOC
Unit - Move Hero[(Player number of _D_DEFENDER)] instantly to _D_DEFENDER_LOC
Unit - Unpause all units
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Set the camera bounds for (Picked player) to (Entire map)


