menus with buttons

D

darkassaisin

Guest
ok i need help with makind menus. if anyone rembers that blacksmith i had in city rpg then good. i need to make it so when they step in the shape iron region then it makes a menu pop up with two buttons. one says make sowrd the other says make armor. i want to make it when the make armor one is clicked then it would make the armor but if the wsord one is clicked then it will make the sword. if u have any questions ask me ill post me map so u can see.
 

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Do you want a dialog box or a custom made box? FOr a custom box, you would need to create it yourself with a photo editing program and import it then set the buttons manually. For the dialog box, you can use this:

Code:
Blacksmith dialog create
    Events
        Unit - A unit enters Blacksmith  <gen>
    Conditions
    Actions
        Set UnitforBlacksmith = (Entering unit)
        Dialog - Clear DialogBlacksmith
        Dialog - Create a dialog button for DialogBlacksmith labelled Smith a sword
        Set BlacksmithSword = (Last created dialog Button)
        Dialog - Create a dialog button for DialogBlacksmith labelled Smith a Sheild
        Set BlacksmithSheild = (Last created dialog Button)
        Dialog - Show DialogBlacksmith for (Owner of (Entering unit))

The variable DialogBlacksmith is a variable of type Dialog and the Blacksmithsword\sheild are variablles of type dialog button. And the variable "UnitforBlacksmith" is a variable of type unit. For giving them the sword or sheild, use this.


Code:
Blacksmith create item
    Events
        Dialog - A dialog button is clicked for DialogBlacksmith
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Clicked dialog button) Equal to BlacksmithSword
            Then - Actions
                Item - Create Smithed Sheild at (Position of UnitforBlacksmith)
                Hero - Give (Last created item) to UnitforBlacksmith
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Clicked dialog button) Equal to BlacksmithSheild
            Then - Actions
                Item - Create Smithed Sword at (Position of UnitforBlacksmith)
                Hero - Give (Last created item) to UnitforBlacksmith
            Else - Actions

These triggers will create a sheild or a sword for the player. You can also add different weapons and items.
 
ok ill do it on friday but me triggers r about the same as urs. can u look at me map it won't take to long cause i don't think that way will work.
 
i have been trying to get it to work for a while. i am rigging it up and hopefully it will work.
 
How did you fix it? Was it something simple? It seems like it might have been from your post and you just overlooked it.
 
welll one the code he placed was wat i wanted but i needed to make a few slight changes. and also i had some condtions that i copied and pasted (i love doing that i do it all the time) and i reconized after like an hour that they were for a triggering unit. and there was no unit in this event. so i had to change them. this menu thing here taught me how to make menus which i am gonna need for a lot of stuff. and also it is gonna make it so i make the blacksmith way better. thank you this was A LOT of help.
 
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