Message Boxes

  • Thread starter Thread starter JuggaloAssasin
  • Start date Start date
J

JuggaloAssasin

Guest
All right, I want to make message boxes pop up when someone goes to a certain place, one that brings up a menu that allows the person to pick the type of armor they want, weapon etc. How do I make it so message boxes and options pop up, and that once they pick a certain combination of buttons, they will get that custom unit? (I'll make the custom units)
 
make a region and have a trigger that says when a unit steps in that region replace the triggering unit with and then you chose what unit u want
 
That didn't help at all, and had nothing to do with message boxes, you give the worst replies ever. Dont reply to any where I am the author, because you never help, no offense, just makes things easier.
 
Heres an excerpt from my map. As a dialog box example.

Code:
Create Dialog
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Trigger - Run Player Count <gen> (checking conditions)
        Dialog - Clear Difficulty
        Dialog - Change the title of Difficulty to (Choose Difficulty for  + ((String(Player_Count)) +  players))
        Dialog - Create a dialog button for Difficulty labelled  Easy - 30 Lives pe...
        Set Button_Easy = (Last created dialog Button)
        Dialog - Create a dialog button for Difficulty labelled  Normal - 20 Lives ...
        Set Button_Hard = (Last created dialog Button)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Player 1 (Red) controller) Equal to User
                (Player 1 (Red) slot status) Equal to Is playing
            Then - Actions
                Dialog - Show Difficulty for Player 1 (Red)
                Game - Display to (All players) the text: |c0080ff80Welcome t...
                Game - Display to (All players) the text: ((|c00ff0000 + (Name of Player 1 (Red))) + |r is choosing the difficulty.)
            Else - Actions
                Trigger - Run No Diff <gen> (checking conditions)

Easy Clicked
    Events
        Dialog - A dialog button is clicked for Difficulty
    Conditions
        (Clicked dialog button) Equal to Button_Easy
    Actions
        Set Team_Starting_Lives = 15
        Game - Display to (All players) the text:  
        Game - Display to (All players) the text: |c00ff0000Player 1|...
        Player Group - Pick every player in (All players) and do (Player - Set (Picked player) Current gold to 140)
        Trigger - Run Create Multiboard <gen> (checking conditions)

Hard Clicked
    Events
        Dialog - A dialog button is clicked for Difficulty
    Conditions
        (Clicked dialog button) Equal to Button_Hard
    Actions
        Set Team_Starting_Lives = 10
        Game - Display to (All players) the text:  
        Game - Display to (All players) the text: |c00ff0000Player 1|...
        Player Group - Pick every player in (All players) and do (Player - Set (Picked player) Current gold to 100)
        Trigger - Run Create Multiboard <gen> (checking conditions)

No Diff
    Events
    Conditions
    Actions
        Set Team_Starting_Lives = 10
        Game - Display to (All players) the text: |c0080ff80Welcome t...
        Game - Display to (All players) the text: There is no player ...
        Player Group - Pick every player in (All players) and do (Player - Set (Picked player) Current gold to 100)
        Trigger - Run Create Multiboard <gen> (checking conditions)
 
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