Metamorphasis Riddle

DM Cross

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For all you experts (the grand 3 of you :rolleyes: ) I have a riddle!

Riddle me this...

...Riddle me that​

Why the hell did my map suddenly become unplayable when I created a custom Metamorphasis?!

Naturally, I won't leave you hanging with that, lol.

My game, Vampire Slayer, was working fine. I was getting ready to release the new version when I decided to give Alexander a new ability instead of Disguise, which I never used.

I settled on "Alternate form", which would work like Metamorphasis and turn him into a WOLF, instead of a Demon.

I copied the Vampire Form (the base hero) of Alexander and proceeded to edit the walking speed, attack speed, attack type, and then the appearence and sound stuff. I made an ability based off of Metamorphasis, filled all the usual fields (made it 12 levels, with increasing duration from a base of 30 seconds, going up by 2.75 seconds per level) and put the cooldown as 150 seconds. I put the Alternate form as the Wolf form, and the Regular form as the Vampire form.

I also had the Dependancy Equivilant for each form (wolf and Vampire) as the opposite, just like the Demon Hunter and the Demon. I made my custom buff and viola, new ability, right?

I go to test it, it gets about 3/4 of the way loaded, and the game just shuts off. No crashing. No error. No freezing of the computer. Just gone. Like magic.

I figure maybe it's because I loaded it from the editor, some little glitch. Ok, I load the game program up the long way and get to Custom Game, and load it up that way.

Same thing.

WTF? Well, OOK, maybe it's my computer. I send it to Malice-. He tries. Same thing!

Ok, now I'm getting pissed. I delete EVERYTHING that had to do with the Alternate Form ability and test it.

1/3

1/2

2/3

3/4

YAY! IT LOADS!

So... Anyone wanna take a wild guess as to what the HELL went wrong otherwise?!
 
No idea but ... if it was the metamorphosis spell... Try Avatar .. im not sure if it works in the same way.. gonna test that now

edit__________________________________________________________-

avatar didnt work in same way.. and if no1 solves this metamorphosis problem for you.. you can use my trigger

Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Change Clothes
Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.70 seconds
Unit - Replace (Triggering unit) with a Footman using The old unit's relative life and mana
Set Morphspell = (Unit-type of (Last replaced unit))
Wait 150.00 seconds
Unit - Replace (Triggering unit) with a Morphspell using The old unit's relative life and mana

and just modify it to what you want.. Im not sure of thatt his works .. Try it
 
Yeah, that's a good substitute, but the problem is, I shouldn't need one. The spell I want is already built into the game, with just the wrong stats and stuff in it. I shouldn't have to go creating triggers for something the game SHOULD supply me with -.-
 
> Dependancy Equivilant for each form (wolf and Vampire) as the opposite

That's an endless loop.

Sees the wolf and, well, Ok, need to check the vampire.
Oh wait, need to check the wolf, need to check...
 
... OOH

So I should only have the Vampire equivilant to the Wolf? (Base to Morph, basically?)
 
Alexander said:
... OOH

So I should only have the Vampire equivilant to the Wolf? (Base to Morph, basically?)


Excuse my noobness in the Object editor but.. What are you talking about???? I wanna know too :P:P


triggers would be easier :D :cool:
 
There's a field for units and heros called Dependency Equivilant. It's for units and heroes who have a "second form", like the Demon Hunter and his morphed Demon form. Or the Troll and his Berzerker form. It's to show what it evolves to, or something like that.

I think.
 
Alexander: YAY!
Alexander: IT WORKS!
Alexander: WOO HOO, ACE IS A FREAKING ANGEL!

Thanks, Ace! :D
 
The "something like that" would be stuff like buffs, abilities, items you carry...
Some off them are only valid on one particular race, or only on ... whatever.

Basically, your unit turns into something new, and the game needs to find out
if yes or no the same settings or options still apply.

If you don't set it, your Hero or unit will still morph, but there might be some things missing.



Also, "Unit - replace" is NOT a replacement of an actual "morph" ability.
 
AceHart said:
You know, if all problem reports were as detailed as the one that started this thread,
this forum would only have about half the posts...

:D

I will take that as a compliment! :D
 
Ok thank you for explaining now i understand..

Yes this post was very detailed!!! Good done Alexander!! :D
 
Alexander said:
... OOH

So I should only have the Vampire equivilant to the Wolf? (Base to Morph, basically?)
Actually, everything already in the game uses Morph to Base equivalent. Why?

Well, on the slight chance that you only want something buildable if you have this Hero built, it's generally more convenient to put the base form in the box rather than the alternate form.

Dependancy Equivalent means "if you are forbidding doing something because of this unit, consider this unit the same for these purposes."
 
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