minerals for points

  • Thread starter Thread starter GARM
  • Start date Start date
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GARM

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I know this topic has been addressed before but I cant seem to get it to work. I am working on a Star Wars based map, and I want it to give 2 ore to a player for every unit (any unit) he kills. Ive tried so many different combos of triggers and they always = Infiinitly adding ore, or trigger disabling right after the destruction of 1 unit. Im sure someones gonna say "use search ya idiot." But rest assured I did use search. I checked those topics and tried everything. Here are some triggers ive tried:
C: Currents playr kills exactly(or atleast tried both) 1 of any unit.
A: Modify kills score for current player to add 1 kill
Modify Resources to add 2 ore.
Set(or subtract 1) kill score to 0
Preserver triggeR(which results in infinite ore)
--------
Now, I have read that units each have different kill values, so with that in mind, ive tried:
C: Crnt Plyr kills exactly(or atleast) 1 of any unit.

A: Modify Score for current player to add 1 custom
Add 2 ore
Set(or subtract 1) custom score to 0.
Preserve trigger(same prob)
Ive even divided this trigger by simply saying add 1 custom then making a trigger where cond. is plyr has 1 custom then actions to add 1 ore and set customs score to zero. Ive tried others, but I am already writing too much. I need help!! (note: please dont copy/paste that long article from campaign creations because ive reviewed that already and no luck). I appreciate any help, this problems got me stumped and its keeping me from completing my map since ore is what determins certain factors. :confused:
 
use search ya idiot , lol jk

CONDITIONS
current player commands at least 1 unit 8it can be any trigger)
ACTIONS
Set switch: Ore1
presserver trigger

CONDITIONS
Ore1 is set
Current player kills at least 1 any unit
Current player (the pc) suffers death of at leat one unit
ACTIONS
Set deaths (pc) substract 1 death
set switch ore2
clear switch ore1
presserve trigger

CONDITIONS
ore2 is set
ACTIONS
clear switch ore2
modify resources for curent player: add 1 ore
presserve trigger


i think those are the triggers
 
Did those triggers worked?
Did u read this?
Are u gonna say thanks?(jk)
 
sorry hehe

Sorry, forgot i posted this, went on vacation for several days. I tried this, but it still had some probs. I used a diff method which involves like 5 trigs like this:

1.Cond:kill score is atleast 1/ kill score is at most 501
Act: Modify score to subtract 500 kills/add 10 ore/preserve trigg

2.C:kill score is atleast 501/kill scr. is at most 1000
A:Modify score to subtract 1000 kills/add 10 ore/preserve trigg

3.C:kill score is atleast 1001/at most 2000
A:Mod. score to subtract 2000 kills/ add 10 ore/preserve trigg

4. same just w/ c as between 2001 & 4000 and actiions to - 4000

This suits the stuff with my map. It took me a while to figure this out but the kill values really matter apparently. Thanks for your help though. I used your triggs but it didnt add the money right in relation to kills. I think i may have had other conflicting triggers though. I still appreciate your help and sorry for ditching this topic ;)
 
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