cr4xzZz
Also known as azwraith_ftL.
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Mini Ashenvale Arena
Demo available! See the bottom of the post for the map and some info.Genre: (Mini) Arena
Players: 10
Teams: 5
Map Size: 64x64 (or 92x92, I can't remember )
Introduction:
Well, this is my second map that I'm going to release in public. I got inspired by emjlr3's Mini Element Arena and decided to make an arena type one. At first, this map was going to be a WoW arena, but then I decided that WoW is plain in spells - just missiles, instant damage, and dps. Nothing else! No flashy things and breath taking abilities! Instead of starting it again, I thought of deleting all those WoW stuff and replacing them with the latest systems TheHelper.net offers.
It's just a 64x64 size map for 10 players - 5 teams with 2 players, fighting until a team scores X kills and wins. I'm still considering what number of kills to choose.
Heroes:
Nothing special here. You will choose your Hero from a hero selection system: in other words, you click on a hero and browse his abilities and if you like him, you choose him. Max level is 20.
Items:
Items? Oh, right... There won't be stuff like recipes if you want to know that (on second thought, I might include). I'll make only one shop, or two, nothing else. It's a fast arena you know... But! There will be extra recipes in the -boss mode. (more explanation a little bellow)
Boss:
Yes, there will be a boss mode where you will try your skills and in the best case scenario - defeat him. The host will activate the mode at the beginning of the game by typing -boss (or something similar, I'll think of it). All players become allies, because, after all he won't be some easy boss - he will cast destructive spells and debuffs that will harm you really badly. You will buy whatever you want items - choose wisely! So, like in WoW, you will need a tank and a few dps-ers and healers. Choose your team wisely, because the boss (Illidan, haven't I mentioned that a few lines above?) won't be beaten like taking candy from a baby. In the end, if you succeed in defeating Illidan, the host will have an option - start the game with normal fighting until reaching X kills, or end it. This way, if some players wanted to try their skills against the boss they might leave. Or maybe they'll continue to play for fun. I will also include a text document that will describe how the boss reacts and what effects do the spells have (because they'll be really naughty if you don't evade them ^^).
One of the boss spells is my submitted spell for the Hell contest. I attached a demo map if someone wants to check it out.
Other info:
Some gameplay info: At the beginning you will be allowed to choose your Hero class from a Hero Selection System at the center of the map. Heroes are also revived at the center of the map (or maybe I'll edit it and make it a little more randomized). After that you can battle with the other players until your team makes X (not chosen yet; the demo map has 20) kills. You will be able to buy items that will help you more or less.
Can't think what else to include. Ask whatever you want.
Currently I'm working on the boss, after that I'll finish the Hero spells and lastly I'll start working on items.
Current status:
- Terrain: 100% Finished!
- Heroes: 100% Finished!
- Spells: 15%
- Triggers and systems: 100% Finished!
- Items: 0%
- Boss: 40%
Overall status: 59.166%
Screenshots:
Some screenies on the current Heroes' spells and a screenshot of the Hero selection gallery (3 all).
Final words:
Spells and systems are taken from TheHelper.net's resource section or made by myself. Credits are given to all who I've used their resources. Thanks a lot for your great submissions :thup:. Without all these resources this map wouldn't have been started.
First release (Demo):
Well, I decided to post the map (protected ofc. ^^) so you guys can see how work is going on. As for now, there are only 4 Heroes. Two of them have 3 spells and the other two have 2 spells. Tomorrow or the day after tomorrow, the Heroes should be finished (if I don't lack spell ideas again...). Have fun.
Don't pay attention to the loading screen... I haven't edited it from a while.
Credited users
Systems:
Cohadar - ABC, ABCT, PUI, TT, Dummy
Magentix - AMS, amsTS, MCP
ReVolver(Orc_Tamer) - WaitMissileSpeedDamage, HSS, Attribute System (in future)
Orc_Tamer - Recipe System (in future)
Miscellaneous:
Cohadar - Regrow Trees, Creep Revive, OIDs
emjrl3 - Handle Counter
Vexorian - SimError, CSSafety
Spells:
Cohadar - Immolation, Magic Net
emjlr3 - Jumping Spell Template
Grundy - Shadow Assault
--Thanatos-- - Graveyard, Dragons' Horde
Hatebreeder - Hurricane
Cohadar - ABC, ABCT, PUI, TT, Dummy
Magentix - AMS, amsTS, MCP
ReVolver(Orc_Tamer) - WaitMissileSpeedDamage, HSS, Attribute System (in future)
Orc_Tamer - Recipe System (in future)
Miscellaneous:
Cohadar - Regrow Trees, Creep Revive, OIDs
emjrl3 - Handle Counter
Vexorian - SimError, CSSafety
Spells:
Cohadar - Immolation, Magic Net
emjlr3 - Jumping Spell Template
Grundy - Shadow Assault
--Thanatos-- - Graveyard, Dragons' Horde
Hatebreeder - Hurricane
Off-topic:
Hmm, 800 post.