W
what666said
Guest
This is my current WIP project, my goal when I began it was to make a map with either no downtime or very little. What I mean by downtime is the time before you can really have fun, take DOTA for example oftentimes you spend the first 15-20 minutes "building" your hero and if you aren't good your screwed and won't have fun. In this map I'm doing my best to remove this and throw people straight into the action.
The map is a 3 way AoS but it's been incredibly simplified, for one thing the game does not go on and on like other AoS often have, but instead I expect a round to last anywhere from 1-10 minutes at most. During rounds you and your three teamates will have time to capture as many "points" as possible. These come in several forms:
Kills - Each kill for your team gives you one point. Hero kills give 5 points.
Captures - The map has 6 towers on it, if a tower is destroyed the destroying team will gain a new tower at the position. Every 30 seconds towers change "form" between Fire (Splash), Ice (Slow), and Death (Poison). A capture awards 25 points.
The next big step towards faster games are the heroes:
Each hero only has 10 levels, in this I'm assuming people will rarely get all the way to the 10th level. Each hero will get 4 spells and 1 ultimate, accessible at level 5 and 9.
Items will also be significantly different.
You can purchase items using your teams points (at the risk of causing your team to lose the game), there will be 9 items, but any 3 items will combine to form a new item (new items do not combine with each other or smaller items). This gives... a whole bunch of combo items.
In short: I'm making an very small, very fast AoS with a maximum length of ~20 minutes, and I need:
Ideas - Heroes, Items, Spells, everything! If you contribute a hero I'll make sure to put your name on the hero as one of the randomized names.
Actual Spells - These always take forever, I'm planning on only a few heroes to start of with, maybe 6, but it'll still take a lot of work so if people have spells they wish to contribute please tell me.
I'll check back here later, if you have something to contribute directly e-mail it to me at [email protected]
The map is a 3 way AoS but it's been incredibly simplified, for one thing the game does not go on and on like other AoS often have, but instead I expect a round to last anywhere from 1-10 minutes at most. During rounds you and your three teamates will have time to capture as many "points" as possible. These come in several forms:
Kills - Each kill for your team gives you one point. Hero kills give 5 points.
Captures - The map has 6 towers on it, if a tower is destroyed the destroying team will gain a new tower at the position. Every 30 seconds towers change "form" between Fire (Splash), Ice (Slow), and Death (Poison). A capture awards 25 points.
The next big step towards faster games are the heroes:
Each hero only has 10 levels, in this I'm assuming people will rarely get all the way to the 10th level. Each hero will get 4 spells and 1 ultimate, accessible at level 5 and 9.
Items will also be significantly different.
You can purchase items using your teams points (at the risk of causing your team to lose the game), there will be 9 items, but any 3 items will combine to form a new item (new items do not combine with each other or smaller items). This gives... a whole bunch of combo items.
In short: I'm making an very small, very fast AoS with a maximum length of ~20 minutes, and I need:
Ideas - Heroes, Items, Spells, everything! If you contribute a hero I'll make sure to put your name on the hero as one of the randomized names.
Actual Spells - These always take forever, I'm planning on only a few heroes to start of with, maybe 6, but it'll still take a lot of work so if people have spells they wish to contribute please tell me.
I'll check back here later, if you have something to contribute directly e-mail it to me at [email protected]