Mirana arrow required

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
You could just upload the map in a post in this thread, so more people would be able to look at it and help you out.
 

Solu9

You can change this now in User CP.
I have mailed you the map with the spell, and it should work. I simply copied the spell from the map Juggernaut provided.

I'll upload the pictures of what I did here. In case someone else needs to know.
 

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jokar111

Member
I have mailed you the map with the spell, and it should work. I simply copied the spell from the map Juggernaut provided.

I'll upload the pictures of what I did here. In case someone else needs to know.
thx its work but there is a problem, that the arrow dont effect the enemy units "its dont stun them"
so any suggestion sir?
 

Solu9

You can change this now in User CP.
Go to the "Elune's Arrow" trigger and do as the picture says.

Edit:
"Elune's Arrow Stun Dummy" is a custom Hero ability. One of the two you would have imported from the test map if I hadn't done it for you :)
 

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jokar111

Member
Go to the "Elune's Arrow" trigger and do as the picture says.

Edit:
"Elune's Arrow Stun Dummy" is a custom Hero ability. One of the two you would have imported from the test map if I hadn't done it for you :)
i did it as the same of the picture.. still didnt work
 

Solu9

You can change this now in User CP.
Alright.

I have tested your map now. There was some unforeseeable issues. Like fx. that you use units as Barricades. But it seems to work now.
I have NOT looked through all of your triggers or object data but as long as the Guards are the only units that are Mechanical, then it works.

See pictures.

Edit:
In picture "11" in the trigger line you will see the number 100 used as range. I did this for testing. You should change that back to 50.
 

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Solu9

You can change this now in User CP.
Oh well.
I believe I have tried to explain this as detailed as possible.
Please get a little better acquainted with basic triggering. I'm not going to walk you through every single aspect of the editor again. Believe it or not, it took some time to look through the triggers of your map, find Juggarnaut's test map, implement the spell into your map and lastly putting together those pictures explaining as detailed as I could what you should do.

Well.

You click the "True" on the left of the equation.
Then you find "Unit - Unit Classification Check"
From there you change the left option to "Matching Unit" and the right option to "Mechanical" so the Boolean reads:

"Matching Unit is Mechanical Equal to True"

Finally remember (as pointed out in picture 12) to make the two abilities "Elune's Arrow" and "Elune's Arrow Stun Dummy" able to hit Mechanical units.
 

Solu9

You can change this now in User CP.
Yeah sure.
Read some tutorials and experiment with the editor yourself.

Now, does the spell work?
 

Solu9

You can change this now in User CP.
You need to be more specific.
If you just need a normal Hex spell, then use the one already in the game. If you need it to do something else, then you have to tell what.
 

Solu9

You can change this now in User CP.
umm... nono i just want the normal one, so its ready? no need to make triggers for it?
if yes, then i have to go to the unit tab and edit the hero skills and add the hex to it without triggers right?

Uhm yes.

Have you really made that map yourself?
 
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