Missle speed and timing trick

XXXconanXXX

Cocktails anyone?
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Well, here's a thing I figured out on how to do something or trigger something right as a missle hits. Such as, if you have Shockwave and want it to damage a certain unit right as the missle hits, you'd do this:

Code:
Wait ((Distance between (Position of (Casting unit)) and (Position of (Target unit of ability being cast))) / 1000.00) seconds

The "1000.00" being the missle speed of the spell, and it'll do whatever you want after that wait.

So, basically you'll calculate the distance between the target and the target unit or point, and divide it by the missle speed of the spell. You can also do things halfway before the missle hits, by adding another division and dividing it by 2.

And, as a side note, which I got from Vexorian, you can wait 1.5 seconds when doing things with the Angel(Paladin Revival spell) effect, because that's right when the Angel swings his mighty sword.

Hope you enjoy, and you can really play around with timings and missle speeds.
 
don't you guys ever wonder what will happen to this forum when Warcraft goes out of style? I hate to be morbid, but all this map editting and triggers array will be for waste. Though i suppose that i does make us smarter.
 
when warcraft goes out of style this forum will become like the staredit froums( 1 user per 5 days checks it) but by that time theyre will probably be an even cooler game for all of us game nerds ( no offence) to fool around with and make awsome maps that we waist a few months of are lives on so others can say ooh and aww and eventually get bored with it and move on to another game
 
yea i agree, it sucks!!!!

but it doesnt matter waht happens in the end its how much fun u have doing it
 
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