models without weapons?

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polymorph

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how do you make a model and take off its weapon like example...A footy has a sword, i want to take the sword away so i can put another weapon model into his hand how do you do this?
 
you would have to re-model it, because the sword is part of the model.
and then just choose the sword shape and get rid of it :D
 
gmax, its the easiest one that they have links to all the stuff you need for it.
at the modeling page.
 
how do you open up the footy file in gmax it says that the file open failed
 
uhm... its like yogbuls file convertor or something needs to be mdl i think, not totally sure
did you check here? tells you how to Modeling Tutorial
 
for something like removing a sword, i wouldent bother with gmax, but rather edit the skin. you can make the new weapon in gmax if you want and use attachment points, but it is almost harder to remove items from a model that are allready attached, than it is to add them. once removed, things are verry annoying like matirial editing of the patched hand, resurfacing of the hand etc.
 
YAY! my bud guitar is back! but he doesnt want the weapon period, he wants it to go POOF! would editing the skin and removing the sword part get rid of that?
 
whel the "modlel" isnt realy changed, but the weapon becomes invisible. In a model itself there are no walls, and no berriors (normaly) so you can layer one thing atop another. Make the sword invisible to the eye, and attach something else you should be good

in the complex terms, there is a skin, and a mesh. Ignore the skin, and in the mesh are verticies edges and faces. The verticie is a point, the edge a line segment and face a plane segment. All these are invisble without a skin. The mesh itself is basicaly a structure, like a humans flesh muscle and fat. Atop the mesh, the skin is streched with a matirial that makes the model visible, and makes it look like somehting. without a edited matirial, most 3d editing programs make the model a sort of metalic grey color. that is how it works, and in all of this, none realy exist as a phsical object, because planes can cut across other planes (faces across faces), and entire sections of mesh can be put in one spot, but with an invisible skin, none of this realy matters, at all, because it is not visible.

inside warcraft, the area the model is at is marked, and a "colision size" is set saying, nothing can go to (x,y), withing 50 you get the point.
 
wow..... you could right a hole tutorial on that, and it would still go through one ear and out the either. no stops in between... :eek: so much big words...
 
It's called Alphaing, and there are several tutorials on it from wc3sear.ch and other various sites.
 
hehe i was uysing the 3d stuido max 7 trial version and a week ago the program has expired. gmax cant make my model get exported.
so now in 4 days i will get my 3d stuido max 5 :) ewww.
coming in 4 days :)
 
guitarplay said:
for something like removing a sword, i wouldent bother with gmax, but rather edit the skin. you can make the new weapon in gmax if you want and use attachment points, but it is almost harder to remove items from a model that are allready attached, than it is to add them. once removed, things are verry annoying like matirial editing of the patched hand, resurfacing of the hand etc.

ok its weird because when i save a blademaster file from w3 image extractor and opened it in paint shop pro, and when i erased the blademaster's sword and opened it up back in w3 image extractor the whole model changed colors now i dont get why!1 this happens everytime i try to do it
 

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read the skinning tutorial!!!!!!!!!, ahhhh i dont perticularly like to skinn much. Modeling is much more fun, but u cand just rease, u have to take the color next to the sword, and use that to color over it (u probably alterd the player color when u erased), if it sees something odd it will go crazy!!! (i think it its way of telling u u screwd up instead of a msg), but realy, learn how to use attachment points (dont ask me im bad)
 
meh -_- i think it is because iwasn't using photoimpact but now i got it to work but when i use the palette of the background on the sword to make it disappear the sword only turns black
 
Are you intending to use unarmed footmen, or attach a different weapon? It would seem to me that if you add another weapon using attachment points "right" and "hand" then you should be just fine because the new weapon will cover up the original. If you want unarmed footmen, you will have problems because the unit animations wont change, so the footman will still try to slash at enemies when it attacks.
 
it turns black, thats one step closer, good, but im not a big skinner, i thought itd turn clear, so if u want, make a weapon that is bigger than the sword, and then it should cover up
 
i wanna try to use gmax and model it but first, how do you open the file in gmax it isn't compatible?
 
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