Spellpack Modern Warfare Weaponary

vypur85

Hibernate
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803
> Are you sure you want to use every 0.01?

This has already been discussed. I usually prefer 0.01. It's just a personal preference. Anyone who wants to download it could just change that to their desired number, and the spell won't get affected.


> Bazooka/Rocket

I know. That's why my Bazooka can accelerate, if you noticed :p. The Homing Missile is just some unit takes damage trigger that damages on impact. Probably the Rifle was similar to your Rocket Launcher (actually I saw noticed your submission and was contemplating whether to submit my map or not at that time, a long time ago). And, I try to add a lot of different triggers (and some repeating ones) for some WE newbies to learn more about how make something MUI, or MPI or missile-hit-on-impact through GUI.


> Good job though

Thanks :).
 

kleinerhauck

New Member
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3
Those are really cool spells!

One thing I noticed: When I use the flame thrower and turn around, the whole flame stream is rotating too..
You should make this more like the rifle missles which just fly in the direction you shoot no matter if you turn around or not.

Otherwise this is great! ;-)
 

Fluffball

Well-Known Member
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35
It isn't realistic if it just stays in the same spot, and i think it looks cool following the character
 

kleinerhauck

New Member
Reaction score
3
No it's not realistic if the WHOLE STREAM rotates oO

Of course the newly spawned flames should fly in the direction the marine is facing, but not the ones which have been spawned before.

And it's also very crappy for the gameplay if you come from behind and the guy just pulls around and you're right in the flame stream all the sudden!
 

vypur85

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> it's not realistic if the WHOLE STREAM rotates

Hmmm... I agree with you. But I don't think this is achievable in GUI while retaining the MUI/MPI-ness. I'm not even sure what mathematical formula to use. It'll be nicer if the flame is rather elastic ya? Instead of stiff. But... There are limitations in GUI.
 

kleinerhauck

New Member
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??
Where is the problem.

Just let the flamethrower shoot the same missles as the normal rifle and change the model only.
(Except one thing: they shouldnt be removed when colliding with units, like it is now already)
 

vypur85

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803
> My real name

Wtf... LOL...! You must be really bored. Now gimme your full name! :p


> kleinerhauck

Have been trying out this and that these few days. Found out that I cannot adjust much for the Flamethrower. It would make it non-MPI. I've used up the local global for the integer. I can't add another for the unit's facing. I can use an arrayed variable, but it won't work when the same unit cast more than once before the first cast ends. So, I think the Flamethrower is going to be what it is now. :)
 

CaptDeath

New Member
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103
LOVE THIS it works perfectally cause i was going to make a marine with multipul spell books
will that work?
the spells ina spell book?
thx for this spell pack PWNS man
 

vypur85

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803
> the spells ina spell book?

It'll work. :) (Edit: Hmm... Actually I'm not too sure myself. But I don't see any reason why it wouldn't).

Offtopic:
Lol... I just feel weird replying to this thread >.<. Thanks anyway :p. A rep for you.
 

CaptDeath

New Member
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103
ima spell my accname
-off topic-
HAHA i have rep
UploadtoPBNOW.jpg

Yes the spells work in a spell book
thx soooo much vypur for this excelent top notch resoruce
 

Blackrage

Ultra Cool Member
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25
It's funny how i'm making a shooter-type game and then i come across this <3

I'll see what I can jinx around with this. :thup:
 

emjlr3

Change can be a good thing
Reaction score
395
looks really nice, too bad they are all in GUI
 

CaptDeath

New Member
Reaction score
103
too bad its great
i wub it

A bump on one of the greatist spell packs ever but if u colud add a limit to the land mines thatd be Lovely Thank you in advanced I pmed u alos vypur

I love this but it truly became a pain in my side but a suggest vypur a sniper or shud i mod assualt rifle *ponders and mumbles into deep thought*

would this count as a quantuple post cause im really just bumping for the creator
 

black.sheep

Active Member
Reaction score
24
This is a great spell pack, I have used it for refrence many times, and would love to use it in a map.
 

Crusher

You can change this now in User CP.
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121
These are nice spells.I see you took a lot of work here,so you will receive my +rep soon.
 

vypur85

Hibernate
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803
Updated and removed the leak :). Thanks for all the comments so far. Appreciate them. Sorry for the lack of replies.

Approval, maybe?


Edit:
Wtf... Sorry, Andrew... Bumped ahead of you, didn't notice your thread.
 

CaptDeath

New Member
Reaction score
103
YAY! Mr.panda Approved W00t Vypur PWNS
lol srry for my celabrotory ness just its good to see such a great system not go to waste
 
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