Spellpack Modern Warfare Weaponary

vypur85

Hibernate
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803
Just use how ever you like. Link me the map when it's done :).

The original map attached.
 

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  • Marine War.w3x
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renderer17

New Member
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0
Help to make "FLAME THROWER" realistic :p

change the Flamethrower bullet to this "Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl"

mor realisitc :)
 

Smitty

Member
Reaction score
20
I've run into a problem with this :eek:

When using grenade, and casting it over doodads, the grenade seems to 'bounce' off an invisible wall, and the projectile lands somewhere other than where I aimed it. Needless to say this affects where the explosion, damage etc. happens. What gives? :(
 

vypur85

Hibernate
Reaction score
803
I think this is unavoidable when using the 'Move unit' function. Perhaps you can replace the 'Move unit' with the custom script 'SetUnitX/Y' and see if it helps or not. Otherwise, you'd just have to live with this. :)
 

Smitty

Member
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20
hmm, gonna try fiddling with collision sizes and on/off, see what that does. Also, I think I can tell it to ignore pathing or something? :x
 

vypur85

Hibernate
Reaction score
803
I believe my triggering includes turning off collision already. So that won't really help much for your case. Then again, it's still worth a try. :)
 
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