Modifying a Missile's Impact Animation

Xebarsis

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I want to make it so that when a Hydralisk range attacks a unit, when the missile hits the target the impact visual effect squirts out a lot of blood. I'm not sure what to modify in the editor to change this; I've tried changing the HydraliskAttackImpactModel Actor's model from "Hydralisk Air Attack Launch" to any other model but it doesn't appear to change anything at all.
 
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